Server Status Thread

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Re: Server Status Thread

Postby Ysh » Wed Feb 20, 2019 7:56 pm

Agame wrote:OK, you are right. For a game to be itself, it can't be separated from its creator, so it's not a commodity. It is unique. But this uniqueness of each game, almost every game has it, you know? Uniqueness in itself becomes really common after a while. I mean, if Jorbtar pulls the plug, I am sure all of us will play something else in less than a week and will forget to check to see if HnH came back or not. Because other games can be just as unique and fun, in their own specific way. Up to the point it does not really matter what one player plays as long as he really plays it.

That is why I think about games like they would be commodities, even though they are not.

Fun fact: This game reminds me of Starmade somehow. Not by graphics or gameplay, that one being a sort of Minecraft in open space, where everything is made of 1 cubic meter cubes, but gravity is exactly where you want it to be or none at all. No, they are similar by how I feel when I play them. They hit the same cords, no matter how different they are. Over time, they do become interchangeable, the games in general, and it does not matter anymore who is producing them.

Just as an example, sorry for the NSFW: Your wife is unique. But the girls you pay to be with by the hour, they are interchangeable, even if they are all unique. Games are paid for, they are not life-time commitments.

Yes, these words do not seem very unreasonable to me. If what you care about is only a small aspect of this game, then maybe you can find this aspect in some other games. This is similar to these ''pay by the hour girls,'' as you call them, where you are interest in only a small aspect of them, but you will care about more than just this aspect in your wife. There are certainly aspects of Haven than can be found in other games, like you say with this Starmade. I am not familiar with this game, but it sound based on your describing that this is another sandboxy building type game, which Haven is as well.

But a game will have more than one aspect to it. Even if all aspects of Haven can be found in some other game, I think there is no other game that will combine the aspects of Haven that I care about in a way that is better executed than Haven. This is why I play it. This is why I assume other men will play it, because they think the same thing.
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Re: Server Status Thread

Postby VDZ » Wed Feb 20, 2019 11:30 pm

Agame wrote:I mean just total size of all its code plus textures, as a rough and inexact measure of the work that went into it.


This might just be the single most retarded thing I've ever read on this forum. And trust me, there's some heavy competition on here.

Image

Clearly UnReal World was made in a month or two, tops.

Agame wrote:I mean, if Jorbtar pulls the plug, I am sure all of us will play something else in less than a week and will forget to check to see if HnH came back or not.


Mate, I've "quit" more times than I can count and I keep returning. If the devs shut down the game permanently, I'll still be checking back just in case years from now.

Agame wrote:Games are paid for, they are not life-time commitments.


Sometimes I can't help but wonder if this is really true.
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Re: Server Status Thread

Postby loftar » Wed Feb 20, 2019 11:37 pm

VDZ wrote:D:¥SteamLibrary¥SteamApps¥common

Gotta keep dem VNs running!
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Re: Server Status Thread

Postby VDZ » Thu Feb 21, 2019 12:11 am

loftar wrote:
VDZ wrote:D:¥SteamLibrary¥SteamApps¥common

Gotta keep dem VNs running!


I've grown so used to them I don't even notice they're not backslashes anymore. Some time back someone asked what those weird symbols in my pathnames were and I could only respond with 'what symbols?'.
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Re: Server Status Thread

Postby MagicManICT » Thu Feb 21, 2019 3:56 am

VDZ wrote:
Agame wrote:Games are paid for, they are not life-time commitments.


Sometimes I can't help but wonder if this is really true.

Depends on who you ask. Just ask Tarn Adams, Richard Garriott, and more than a few others. In some cases, they've been working on the same game for 20 or 30 years. In other cases, they have the same world and iterated on their design as technology progressed, often building the story up over that time.

Even in the AAA realm, Everquest is coming up on it's 20 year anniversary. Ultima Online hit theirs last year. Other's have passed theirs and are still in active development.

If it's a question of the players, yeah, there are some life time commitments by players to the developer.

it all comes down to the art and the artists and engineering that makes it possible. Some want to create a grand masterpiece, even if it takes their whole life. Others want to splash color everywhere. Sometimes it's up to the purse strings--you have to make a living, and indie developing just doesn't always pay the bills.

VDZ wrote:Clearly UnReal World was made in a month or two, tops.

I remember the first time I installed a game that was 20GB in size. It ate a quarter of my hard drive.
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Re: Server Status Thread

Postby borka » Thu Feb 21, 2019 10:21 am

VDZ wrote:
Agame wrote:I mean just total size of all its code plus textures, as a rough and inexact measure of the work that went into it.


This might just be the single most retarded thing I've ever read on this forum. And trust me, there's some heavy competition on here.

Clearly UnReal World was made in a month or two, tops.



Constant
a month or two
since 1992 ... ;)
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Re: Server Status Thread

Postby Hrenli » Thu Feb 21, 2019 11:37 am

Agame wrote:I mean just total size of all its code plus textures, as a rough and inexact measure of the work that went into it.


Code is next to nothing size wise in the final distribution (code base might be another story but you don't get it with the game usually). And considering the usual workflow for graphical assets nowdays you really have to put more work to make them smaller. Almost everything is sculpted high poly first, textures are are of enormous size (and it still takes exactly the same amount of brush strokes for the artist as if it was drawn in reasonable resolution from the start) and only later it is remodeled, reskinned, compressed and optimized.

All I am saying that measuring games in GBs is as viable approach as measuring paintings and sculptures in kg or music in dB. Even if all you are trying to measure is amount of work.
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Re: Server Status Thread

Postby MagicManICT » Thu Feb 21, 2019 1:08 pm

Hrenli wrote: music in dB

Ted Nugent and Motorhead obviously greatest music ever, then. :lol:
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Re: Server Status Thread

Postby Agame » Thu Feb 21, 2019 4:03 pm

OK. I surrender. This game is impossible to compare with any other indie MCMMO as fine as this one.
It's unique like almost every game ever, great, good, bad or horrible, was unique. Like every one from 6 billion people is unique, all the same in their uniqueness and individuality, all interchangeable despite their uniqueness.
Therefore, this game's common-sense price is impossible to estimate.
OK?
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As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Server Status Thread

Postby BigCountry » Thu Feb 21, 2019 9:24 pm

You can definitely compare it to a huge rubber band at the moment. Seems to be excellent at that.. ¦]
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