Fierce_Deity wrote:While the clipping is a bit ugly, I think its something that just has to be put up with to some degree. As more clothing is added it will be more and more difficult to address every case. Even tripple A games have clothing and weapons just slide in and out of the character models various parts. Like dark souls 3
I dont think its that difficult to prevent it. Just add hitboxes to all clothes that players wear and then stop the clipping accordingly.
Sadly I think this is very intensive on the computational part, as you would have to check all these hitboxes every frame and so on.