Screenshots of World 10

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Re: Screenshots of World 10

Postby shubla » Fri Mar 02, 2018 3:53 pm

Fierce_Deity wrote:While the clipping is a bit ugly, I think its something that just has to be put up with to some degree. As more clothing is added it will be more and more difficult to address every case. Even tripple A games have clothing and weapons just slide in and out of the character models various parts. Like dark souls 3

I dont think its that difficult to prevent it. Just add hitboxes to all clothes that players wear and then stop the clipping accordingly.
Sadly I think this is very intensive on the computational part, as you would have to check all these hitboxes every frame and so on.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Re: Screenshots of World 10

Postby Field » Fri Mar 02, 2018 10:49 pm

Just a little something I made, quite happy with how it turned out to be.
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and a fished out trollbelt soon after it's release
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Re: Screenshots of World 10

Postby pheonix » Sat Mar 03, 2018 10:24 am

my first Billy goat
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Re: Screenshots of World 10

Postby Amanda44 » Sat Mar 03, 2018 1:00 pm

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Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Screenshots of World 10

Postby iamahh » Sat Mar 03, 2018 1:47 pm

that slope is neat
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Re: Screenshots of World 10

Postby Amanda44 » Sat Mar 03, 2018 3:12 pm

iamahh wrote:that slope is neat

:) ... I got fed up of flat villages with loads of paving and uniformed rows of trees so went for a more natural look this time around. I'm still working on it.
I liked the moose that wandered in and made himself at home, it made me think it would be nice to have deer, foxes and moose wandering around without despawning. And, to be able to construct bird houses to encourage birds into the garden.

I also wish we could build enclosures for chickens and rabbits around their coups/hutches giving them the option to go in and out at will. :)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Re: Screenshots of World 10

Postby Schattengaenger » Sat Mar 03, 2018 4:45 pm

Amanda44 wrote:I got fed up of flat villages with loads of paving and uniformed rows of trees so went for a more natural look this time around.


I can relate. It takes more skill, creativity and time, but it is worth the effort IMO.
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Re: Screenshots of World 10

Postby Aceb » Sat Mar 03, 2018 7:49 pm

Schattengaenger wrote:
Amanda44 wrote:I got fed up of flat villages with loads of paving and uniformed rows of trees so went for a more natural look this time around.


I can relate. It takes more skill, creativity and time, but it is worth the effort IMO.


I've seen a lot of not maybe villages, but private lands that are very far from being flat.

Also, flat is most useful as You do not have to struggle with errors of "this earth is not flat enough to put that stack in there" and etc.
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Re: Screenshots of World 10

Postby ChildhoodObesity » Sat Mar 03, 2018 8:24 pm

cool hat amanda!!!
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Re: Screenshots of World 10

Postby shubla » Sat Mar 03, 2018 10:09 pm

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I am actually quite glad with how it turned out!

Though of course, the cool look is not a pure coincidence, but the result of careful planning!
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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