_Gunnar wrote:(LP is also abuseable, but at least you have to consume something (curios) to abuse it ^^)
Since that crazy mining change it's quite easy to mass produce very high lp gain metal or mining related curios. I agree that exp is a bad mechanic and not very well thought out and I think everyone is glad that it is currently something they don't even have to worry about (unless you're spamming mirkwoods). However if starting a kingdom had a requirement similar to vidol like "100k lp from 50 characters" it could very easily be abused by alts.
What I like most about this idea is that there are so many random villages out there that have no interaction with the world, nobody knows who the hell they are or how strong they are. Maybe they are german or polish or russian and have no interest in affairs of other people. This change encourages interaction and helps creating an actual in game community, rather than what often feels like a single player game where your interactions with other players are limited to either running or fighting. It also introduces a functioning siege system so it can't possibly be worse than current broken siege system. Lastly I think it puts value on the strength of villages. They are now 'worth' something on world stage, the strong ones will be desired for kingdoms or will be able to prove themselves by becoming kingdoms. The weak will need to seek the protection of the strong. In the current system, nobody cares about your village strength, there are only 2 categories of villages, 'palisade' and 'brick wall'. Thanks to the siege system, all "brick wall" villages are equally untouchable.