by Ethan » Wed Dec 09, 2015 9:34 pm
I kinda wonder if a world reset every 6 months, might actually be the right mechanic for this game?
If everyone knows that the world reset is coming, it will not feel like such a hit when they get raided, because it was all fleeting anyway.
It also gives a great progression path for new players. The first time you play you are almost destined to be a hermit, or playing with a couple friends. However you meet people and maybe get a glimpse of village life, but as a hermit you are way too far behind to be of benefit inside the village.
Then the reset comes, and you can put all the knowledge you learnt as a hermit into starting a new village with the people you met last world.
In a perma death game, I just can't see it being sustainable with a persistent world. The strong keep getting stronger, there is never a hope for a hermit starting a year+ after to even be a powerful person in the world.
The large population increase at the beginning of a new world shows that people are very excited about the "green pastures" aspect, where they actually have a chance at shaping the world.
You could even do something cool at the end of the world, have a ragnarok. The nights grow longer till there is only night, the wild animals become much stronger, all the soil/clay/water/ore nodes start increasing in Q. The large factions battle it out with nothing to lose.
Could be fun.