jorb wrote:I approve of this thread.
I am glad for this blessing, Little B. But you know to torment me without shedding some of your light onto my topic.
jorb wrote:I approve of this thread.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
MagicManICT wrote:Since jorb mentioned his work with Paradox in the past, he has used a different forum name there, but it eludes me as to what it is at the moment.... maybe he'll be kind and share it.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Mafious wrote:paradox ? like in crusader kings II paradox ?
jorb send some secrets this way!
vatas wrote:Jorb did in fact work with that Paradox. They were going to publish Salem but decided not to when beta draggen on and on, leaving Jorb and Loftar develop the game with just two of them until Mortal Moments purchased Salem.
Kaios wrote:vatas wrote:Jorb did in fact work with that Paradox. They were going to publish Salem but decided not to when beta draggen on and on, leaving Jorb and Loftar develop the game with just two of them until Mortal Moments purchased Salem.
What I don't understand though is why was development taking so long if they had some Paradox employees at their disposal?
If I recall correctly the game was announced back in 2011 by Paradox and Seatribe together but as far as I know the bulk of the game had been developed by jorb & loftar themselves over the course of a couple of years (in which they severely neglected Haven). After the two or so years and despite decent development progress and reasonable profits for a two-man team, Paradox decided to pull out anyways because "lol eternal alpha."
Of course them pulling out didn't mean they weren't still making some money because it turned in to a profit sharing scenario where Paradox still maintained the cash shop and server(s) but didn't provide any further development assistance, which I have a hard time believing they provided in any real capacity in the first place.
Personally I think the simple fact was that this type of game is and will always be a niche game, permadeath games are already disliked due to their very nature notwithstanding any endless grind scenarios.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Kaios wrote:What I don't understand though is why was development taking so long if they had some Paradox employees at their disposal?
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