Pan_w_okularach wrote:bashing a road takes like 5 times more time than to build it
Just so as you know, I am aware of that, even if Shubla isn't, lol, which is why I only said the latter part of his comment, like the last two sentences.

Pan_w_okularach wrote:bashing a road takes like 5 times more time than to build it
LadyGoo wrote:How is that different to what the wealthiest players have now? Factions have no problems with traveling whenever they want to. But the noobs cannot.dzielny_wojownik wrote:im against everything with what you can travel across the whole map with no effort at all like in the old crossroad system
LadyGoo wrote:How is that different to what the wealthiest players have now? Factions have no problems with traveling whenever they want to. But the noobs cannot.
Jesus_Smith_Nandez wrote:Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.
"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"
Do you even think they'll notice?
dzielny_wojownik wrote:noobs can build roads too, and as a person of a faction i can assure you that like noone ever uses the charterstone and most of the factions have roads going everywhere already so they use roads instead of charterstones that cost travel weariness and many people have outlaws and they have to discover the charterstones before using so i dont see any advantage the faction people are getting
Jesus_Smith_Nandez wrote:Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.
"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"
Do you even think they'll notice?
I have already got a half of a cupboard of rock crystals on my own. Wondering, why no-one has built charterstones just everywhere, like you're explaining. Moreover, there is an option 3 that you have ignored for some reason. As in you would have to build a charterstone with rock crystals that would be able to receive people, but could also build plain charters for departure. Don't think that this will grant any advantages to factions at all.and the factions would get even bigger advantage by these charterstones if they would cost nothing 2 use and build cuz they would just buid palisaded idols with charterstones all over the world so they can port anywhere where they want with no effort which is even a bigger advantage over the noobs you're worried about
Kaios wrote:dzielny_wojownik wrote:noobs can build roads too, and as a person of a faction i can assure you that like noone ever uses the charterstone and most of the factions have roads going everywhere already so they use roads instead of charterstones that cost travel weariness and many people have outlaws and they have to discover the charterstones before using so i dont see any advantage the faction people are getting
There's no where to go other than Sevilla. If roads are being used often and by a majority of players anyways then what exactly would be the big deal about making the charter accessible to more people? You're right, everyone has their own roads to local areas so obviously the purpose would be for those types of trades or visits to places across the map which I think is perfectly fine.
LadyGoo wrote:Jesus_Smith_Nandez wrote:Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.
"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"
Do you even think they'll notice?
I am worried because they are my customers and I would enjoy to have the events that would gather 20-30 people like in W8.I have already got a half of a cupboard of rock crystals on my own. Wondering, why no-one has built charterstones just everywhere, like you're explaining. Moreover, there is an option 3 that you have ignored for some reason. As in you would have to build a charterstone with rock crystals that would be able to receive people, but could also build plain charters for departure. Don't think that this will grant any advantages to factions at all.and the factions would get even bigger advantage by these charterstones if they would cost nothing 2 use and build cuz they would just buid palisaded idols with charterstones all over the world so they can port anywhere where they want with no effort which is even a bigger advantage over the noobs you're worried about
dzielny_wojownik wrote:what kidn of enemies lonely hermits does have? other lonely hermits? and why would the bigger factions would use some random hermit roads if they have their own roads, just because?
and faction roads are way more dangerous that are most likely going to get camped or destroyed than some random hermit roads, if you would play the game you would know that.
most of these people have no clue about the game and just assume things
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