Petition to the Devs to Reconsider the Charterstone Mechanic

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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Amanda44 » Thu Jul 07, 2016 4:16 pm

Pan_w_okularach wrote:bashing a road takes like 5 times more time than to build it :roll:

Just so as you know, I am aware of that, even if Shubla isn't, lol, which is why I only said the latter part of his comment, like the last two sentences. :)
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby dzielny_wojownik » Thu Jul 07, 2016 4:18 pm

LadyGoo wrote:
dzielny_wojownik wrote:im against everything with what you can travel across the whole map with no effort at all like in the old crossroad system
How is that different to what the wealthiest players have now? Factions have no problems with traveling whenever they want to. But the noobs cannot.


noobs can build roads too, and as a person of a faction i can assure you that like noone ever uses the charterstone and most of the factions have roads going everywhere already so they use roads instead of charterstones that cost travel weariness and many people have outlaws and they have to discover the charterstones before using so i dont see any advantage the faction people are getting

and the factions would get even bigger advantage by these charterstones if they would cost nothing 2 use and build cuz they would just buid palisaded idols with charterstones all over the world and make maps of them so they can port anywhere where they want with no effort like in the good old crossroad times which is even a bigger advantage over the noobs you're worried about

just make a system where you can transfer items by distance with some kind of structure via kins but it would cost some heartwood leaves or some shit that would be fine
Last edited by dzielny_wojownik on Thu Jul 07, 2016 4:32 pm, edited 6 times in total.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Pan_w_okularach » Thu Jul 07, 2016 4:19 pm

LadyGoo wrote:How is that different to what the wealthiest players have now? Factions have no problems with traveling whenever they want to. But the noobs cannot.

yes you have problems
you used to have a multiple crossroads in every SG back in w7, now you have a shitty road system that covers just your mountain hehe
if only you could bot roads right? :D
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Jesus_Smith_Nandez » Thu Jul 07, 2016 4:20 pm

Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.

"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"

Do you even think they'll notice?
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Salad » Thu Jul 07, 2016 4:31 pm

Jesus_Smith_Nandez wrote:Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.

"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"

Do you even think they'll notice?


No because they stop playing after like 1 hour of running around cause they get bored.

Most noobs have the attention span of a squirrel
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Kaios » Thu Jul 07, 2016 4:33 pm

dzielny_wojownik wrote:noobs can build roads too, and as a person of a faction i can assure you that like noone ever uses the charterstone and most of the factions have roads going everywhere already so they use roads instead of charterstones that cost travel weariness and many people have outlaws and they have to discover the charterstones before using so i dont see any advantage the faction people are getting


There's no where to go other than Sevilla. If roads are being used often and by a majority of players anyways then what exactly would be the big deal about making the charter accessible to more people? You're right, everyone has their own roads to local areas so obviously the purpose would be for those types of trades or visits to places across the map which I think is perfectly fine.

Large factions feel less concerned about building roads across the map because they aren't as worried about an enemy using it to port over to them as a lonely hermit would be.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Jalpha » Thu Jul 07, 2016 4:33 pm

I think that noobs receive so much attention due to the perception that end-game factions glut themselves by killing them all and are incapable of self managing their own source of sustenance.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby LadyGoo » Thu Jul 07, 2016 4:46 pm

Jesus_Smith_Nandez wrote:Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.
"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"
Do you even think they'll notice?


I am worried because they are my customers and I would enjoy to have the events that would gather 20-30 people like in W8.

and the factions would get even bigger advantage by these charterstones if they would cost nothing 2 use and build cuz they would just buid palisaded idols with charterstones all over the world so they can port anywhere where they want with no effort which is even a bigger advantage over the noobs you're worried about
I have already got a half of a cupboard of rock crystals on my own. Wondering, why no-one has built charterstones just everywhere, like you're explaining. Moreover, there is an option 3 that you have ignored for some reason. As in you would have to build a charterstone with rock crystals that would be able to receive people, but could also build plain charters for departure. Don't think that this will grant any advantages to factions at all. :D
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby dzielny_wojownik » Thu Jul 07, 2016 4:58 pm

Kaios wrote:
dzielny_wojownik wrote:noobs can build roads too, and as a person of a faction i can assure you that like noone ever uses the charterstone and most of the factions have roads going everywhere already so they use roads instead of charterstones that cost travel weariness and many people have outlaws and they have to discover the charterstones before using so i dont see any advantage the faction people are getting


There's no where to go other than Sevilla. If roads are being used often and by a majority of players anyways then what exactly would be the big deal about making the charter accessible to more people? You're right, everyone has their own roads to local areas so obviously the purpose would be for those types of trades or visits to places across the map which I think is perfectly fine.


what kidn of enemies lonely hermits does have? other lonely hermits? and why would the bigger factions would use some random hermit roads if they have their own roads, just because?
and faction roads are way more dangerous that are most likely going to get camped or destroyed than some random hermit roads, if you would play the game you would know that.
most of these people have no clue about the game and just assume things

LadyGoo wrote:
Jesus_Smith_Nandez wrote:Can we stop worrying about noobs so much, end-game factions are supposed to have more than noobs it's not a downside. As a noob, I'm willing to boat around to trade EZ PZ it's not that big of an issue.
"For only a dollar a day, you can feed one poor noob in the impoverished North-West supergrid. Think of the noobs, poor poor noobs. Every time you blink, 17 noobs die due to being cut off from trade"
Do you even think they'll notice?


I am worried because they are my customers and I would enjoy to have the events that would gather 20-30 people like in W8.

and the factions would get even bigger advantage by these charterstones if they would cost nothing 2 use and build cuz they would just buid palisaded idols with charterstones all over the world so they can port anywhere where they want with no effort which is even a bigger advantage over the noobs you're worried about
I have already got a half of a cupboard of rock crystals on my own. Wondering, why no-one has built charterstones just everywhere, like you're explaining. Moreover, there is an option 3 that you have ignored for some reason. As in you would have to build a charterstone with rock crystals that would be able to receive people, but could also build plain charters for departure. Don't think that this will grant any advantages to factions at all. :D


because charter stones are expensive to use?????????????? they cost charisma, travel weariness and you have to actually visit the other end and you cant use them while on outlaw thats why they are not efficent to build all over the map right now as the way they are now, if you remove all this like you want it will become efficent to do that and you might aswell bring back the old crossroad system which is the shittiest thing to do as i said

if you would actually like to promote your sevilla events and your trading business like you want which is the only half legit reason for this this suggestion from you, you would build public charterstones with your half cupboard of crystals instead of bragging of them on the forums or even fukn roads all over the world for the hermits to use and making sure they are secure to use before any of your events, help them to use it and put effort to it instead trying to bring crossroad mechanics back

just need a structure for the trading
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Kaios » Thu Jul 07, 2016 5:27 pm

dzielny_wojownik wrote:what kidn of enemies lonely hermits does have? other lonely hermits? and why would the bigger factions would use some random hermit roads if they have their own roads, just because?
and faction roads are way more dangerous that are most likely going to get camped or destroyed than some random hermit roads, if you would play the game you would know that.
most of these people have no clue about the game and just assume things


dudes go around trying out random roads all the time if you play the game you would know that
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