Hermit Base Designs

General discussion and socializing.

Re: Hermit Base Designs

Postby Ysh » Fri Jul 15, 2016 1:28 am

ricky wrote:Here's my hermit fort from world 8.
Image
Image


I really prefer to try and keep things symmetrical

Looks nice. I think you can help this one though.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Hermit Base Designs

Postby Hasta » Fri Jul 15, 2016 1:29 am

Ysh wrote:Looks nice. I think you can help this one though.


Puh-lease, he didn't even level the ground for palisade, and one gate is missing. The base is good, though not very OCD-ish.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Hermit Base Designs

Postby Burinn » Fri Jul 15, 2016 1:33 am

Hasta wrote:
Ysh wrote:Looks nice. I think you can help this one though.


Puh-lease, he didn't even level the ground for palisade, and one gate is missing. The base is good, though not very OCD-ish.


Where do you get off marginalizing legitimate mental conditions by using them as an adjective to describe a video-game? Seriously, could you be any more insensitive?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Burinn
 
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Hermit Base Designs

Postby Ysh » Fri Jul 15, 2016 1:34 am

Burinn wrote:
Hasta wrote:
Ysh wrote:Looks nice. I think you can help this one though.


Puh-lease, he didn't even level the ground for palisade, and one gate is missing. The base is good, though not very OCD-ish.


Where do you get off marginalizing legitimate mental conditions by using them as an adjective to describe a video-game? Seriously, could you be any more insensitive?

Yes.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Hermit Base Designs

Postby Hasta » Fri Jul 15, 2016 1:43 am

Ysh wrote:
Burinn wrote:
Hasta wrote:Puh-lease, he didn't even level the ground for palisade, and one gate is missing. The base is good, though not very OCD-ish.


Where do you get off marginalizing legitimate mental conditions by using them as an adjective to describe a video-game? Seriously, could you be any more insensitive?

Yes.


I think it was asking me. And yes.
User avatar
Hasta
 
Posts: 1937
Joined: Sun Sep 14, 2014 3:27 pm

Re: Hermit Base Designs

Postby GaraDasha » Fri Jul 15, 2016 4:26 pm

Rather than talking nonsense, as it is not a topic like most of the other ones, i would prefer people to share base pics as i've requested instead of spams please. :(
GaraDasha
 
Posts: 57
Joined: Sun Jan 22, 2012 6:48 pm

Re: Hermit Base Designs

Postby Grog » Fri Jul 15, 2016 5:29 pm

Ricky, how did you place the house that way?
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Hermit Base Designs

Postby Enjoyment » Sat Jul 16, 2016 7:26 pm

you could rotate ANY stucture you're placing, while holding down SHIFT button and spinning your mouse-wheel.
P.S. Also asked Jesus (not that one, the player) to post some pics of my old base... It won't be the winner in "most practical base design" but might be interesting to look at. Though, I can't guarantee, he will answer my call.
P.S. Also, I bag the mods to move this thread into the "How do I" section, so it won't be lost among all this crap. Maybe, as Onep said, "Enjoyment had an abstract kind of autism, really didn't fit in here", but I assume this thread can be more than useful for newcomers, if it will be filled with some original hermit's base designs.
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Hermit Base Designs

Postby GaraDasha » Sat Jul 16, 2016 8:07 pm

Enjoyment wrote:you could rotate ANY stucture you're placing, while holding down SHIFT button and spinning your mouse-wheel.
P.S. Also asked Jesus (not that one, the player) to post some pics of my old base... It won't be the winner in "most practical base design" but might be interesting to look at. Though, I can't guarantee, he will answer my call.
P.S. Also, I bag the mods to move this thread into the "How do I" section, so it won't be lost among all this crap. Maybe, as Onep said, "Enjoyment had an abstract kind of autism, really didn't fit in here", but I assume this thread can be more than useful for newcomers, if it will be filled with some original hermit's base designs.


i agree and people might really share some pics instead of trying to increase their post counts..
GaraDasha
 
Posts: 57
Joined: Sun Jan 22, 2012 6:48 pm

Re: Hermit Base Designs

Postby Enjoyment » Sat Jul 16, 2016 8:16 pm

GaraDasha wrote:i agree and people might really share some pics instead of trying to increase their post counts..

So, maybe I do have to share my own instead of tlaking about sharing? )
That's it:
Image
The 3x3 zone in the west side will become minehole
EDIT: 5x7 farm-plots were designed from times, when scythe q wasn't matter, and this size was the best for single stamina pool harvest.
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 60 guests