Please give us combat stat caps in the new world

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Re: Please give us a world reset with stat caps

Postby Potjeh » Sun Oct 29, 2017 1:18 am

The problem there is what happens to food and curios? Ripping those out removes like 3/4 of the game's content.

As for slowing down stat growth, that just kicks the problem a bit further down the line.
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Re: Please give us a world reset with stat caps

Postby NOOBY93 » Sun Oct 29, 2017 1:34 am

Well my current idea was to make stats only mildly relevant in combat. They would be raised to get the edge in combat of course, but a casual would still be competitive against a power player. As for how it wouldn't make death meaningless, well I think getting combat moves should be moved from animals only to quests as well and generally made interesting and based on actually playing the game. Getting moves and credos would then become the main part of creating a "main", the stats would give you an edge as well but combat would be more reaction based.
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Re: Please give us a world reset with stat caps

Postby ricky » Sun Oct 29, 2017 1:43 am

IMO with the ancestor/inheritance system in the game, death is still too grievous and needs some work.

There should be stat caps, which can be increased through death.

Sacrifice your character who has 300 stats and receive a 50% cap bonus. sacrifice your character at 450 stats and recieve a 50% cap bonus.


ultimately, death is no longer bad, the need for food and curios is never hindered, caps exist insofar as how fast a character can die + regrind his stats, and the world's effective durability is increased
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Re: Please give us a world reset with stat caps

Postby Gensokyo » Sun Oct 29, 2017 1:46 am

I don't think pushing people to kill themselves is going to help in any area, I've already lost any fear of death because potentially getting slammed means that I get to do my credos with less quests per level and less costs per credo uptake, and in which case most of these will probably trump whatever stats and equipment I already had.
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Re: Please give us a world reset with stat caps

Postby Fierce_Deity » Sun Oct 29, 2017 1:49 am

I feel like stat caps should be the goal for people that opens up more advanced paths in the game. Thats generally how it works in well, lots of popular games. Its nice to be able to reach a point and say, phew, i don't have to worry about this now I can focus on the real fun of the game.
WoW has a max level, and then you can continue questing and raiding and whatnots. In league you hit your max level and get your runes, but there is a replayability there haven lacks. Eve has caps on attributes, but theres always stuff to do because you can forever go to war, mine and build ships and whatnot.
Haven gameplay consist of what, like 99% farming, mining or hunting? Hunting is kind of fun until you are beating everything with your eyes closed, and I and many others enjoy mining but even that loses its charm over the course of months.
I think haven needs more than quest and the avenue of PvP to break up the monotony of the game. The problem is small updates and little changes can't meet that need, and I'm not sure if jorb or loftar would even consider adding more dungeon like elements to the game. I guess what I'm getting at is the game is too reliant on being driven by the players doing everything and making everything interesting happen.
A randomly generated labrynth as a 6th level to the cave system, dark castles or fortresses that spawn on the surface and can only be defeated once(locked for awhile after appearing, knowledge of their location could be sold or kept secret), a sea kingdom or underwater realm that requires special items to survive in. No point in going too detailed, just throwing some shit at the wall here I guess but I do believe this is one of the games main issues that often goes overlooked in light of more apparent ones.
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Re: Please give us a world reset with stat caps

Postby spawningmink » Sun Oct 29, 2017 2:22 am

I quit after 3 weeks into the world and came back about a month ago, when i came back I was given a char with around 600 feps and 350 UA. ever since I have been feasting almost daily and having the max study (20-25k) lp per hour and I am nowhere near catching up with most warriors who im fighting against. and my char is being forcefed curios and food daily. I dont think there should really be a stat cap but there needs to be a change with feasting bonuses, combat and actually progressing. the sub bonus is cancer and pretty much everything involved with creating a char has to be changed. in world 7 Comodo was botting daily and at the end of the world he had the highest stats in the world with like 3-4k str and 2-3k agil... now these stats are considered shitty lmao. in world 8 I remember the higgest statted char i saw was maslows char with around 700 hp (END world content) and now 700 HP is easily oneshotable! but I also agree with ozzy where some shitty hermit should have abasalutly so chance of competing with a big faction player who grinds 6 hours a day. the dev seriously need to makes some changes
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Re: Please give us a world reset with stat caps

Postby NOOBY93 » Sun Oct 29, 2017 2:42 am

ricky wrote:IMO with the ancestor/inheritance system in the game, death is still too grievous and needs some work.

There should be stat caps, which can be increased through death.

Sacrifice your character who has 300 stats and receive a 50% cap bonus. sacrifice your character at 450 stats and recieve a 50% cap bonus.


ultimately, death is no longer bad, the need for food and curios is never hindered, caps exist insofar as how fast a character can die + regrind his stats, and the world's effective durability is increased

This is an absolutely retarded idea on so many levels.

Why would killing yourself be a part of the character progress process? Why would dying not be a bad thing? How do caps exist in this scenario? Just... what did you hope to accomplish with this idea


Frost, 4k isnt considered bad stats now but everything else you said is right. Character progression just needs to be reworked hard. Devs are for sure going in a wrong direction trying to fix character progression actually messing it up harder
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Re: Please give us a world reset with stat caps

Postby Potjeh » Sun Oct 29, 2017 3:17 am

Stat inflation is a well established trend in H&H. I remember in world 1 how everyone was all like "imposibru!" and "no-lifer" at people with 100+ stats.
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Re: Please give us a world reset with stat caps

Postby pheonix » Sun Oct 29, 2017 3:55 am

implement a well fed debuff so you cant feast nonstop for stats, you can still eat to regen but you can only gain the debuff and feps while sitting at a table, hence you have to put in alot more effort to gain the buffs to do a decent feast, better food less debuff time shitty easy to spam food has higher debuff timer etc.

As for combat with infinite stat growth ive always said collision based with combat types trumps this card based crap and suits infinite stat growth because with higher stats and a proper delta and lower damage output, you make fights longer and only slightly increase damage. when you can have 1000+ more str and only do 50 or something more damage a hit that can be modified against a defensive gear setup. then you can satisfy those who want that lil bit extra damage while not disadvantaging those that dont have the time or resources to the absurd degree atm. Basically a diablo type combat system that loftar already knows how to make and with the code rewrite atm hopefully would make this feasible.

allows for aoe type fighting (like slimes, walrus, ants, wolves) too.
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Re: Please give us a world reset with stat caps

Postby jordancoles » Sun Oct 29, 2017 4:04 am

NOOBY93 wrote:
ricky wrote:IMO with the ancestor/inheritance system in the game, death is still too grievous and needs some work.

There should be stat caps, which can be increased through death.

Sacrifice your character who has 300 stats and receive a 50% cap bonus. sacrifice your character at 450 stats and recieve a 50% cap bonus.


ultimately, death is no longer bad, the need for food and curios is never hindered, caps exist insofar as how fast a character can die + regrind his stats, and the world's effective durability is increased

This is an absolutely retarded idea on so many levels.

Why would killing yourself be a part of the character progress process? Why would dying not be a bad thing? How do caps exist in this scenario? Just... what did you hope to accomplish with this idea

Well he basically just described the einhar and character development of Legacy. I killed myself at least twice for a better einhar and idk if you've used it yet or not but einhar also exists in Hafen so strategic deaths are still a thing
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