The problem there is what happens to food and curios? Ripping those out removes like 3/4 of the game's content.
As for slowing down stat growth, that just kicks the problem a bit further down the line.
Jalpha wrote:I believe in my interpretation of things.
jorb wrote:Ideally the game should play itself.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
ricky wrote:IMO with the ancestor/inheritance system in the game, death is still too grievous and needs some work.
There should be stat caps, which can be increased through death.
Sacrifice your character who has 300 stats and receive a 50% cap bonus. sacrifice your character at 450 stats and recieve a 50% cap bonus.
ultimately, death is no longer bad, the need for food and curios is never hindered, caps exist insofar as how fast a character can die + regrind his stats, and the world's effective durability is increased
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:ricky wrote:IMO with the ancestor/inheritance system in the game, death is still too grievous and needs some work.
There should be stat caps, which can be increased through death.
Sacrifice your character who has 300 stats and receive a 50% cap bonus. sacrifice your character at 450 stats and recieve a 50% cap bonus.
ultimately, death is no longer bad, the need for food and curios is never hindered, caps exist insofar as how fast a character can die + regrind his stats, and the world's effective durability is increased
This is an absolutely retarded idea on so many levels.
Why would killing yourself be a part of the character progress process? Why would dying not be a bad thing? How do caps exist in this scenario? Just... what did you hope to accomplish with this idea
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Users browsing this forum: BLEX [Bot], Claude [Bot] and 8 guests