shubla wrote:linkfanpc wrote:It actually would be really cool to add stone, water and foragables to the starting area.
would result in more new players to think that starting area is the actual gameworld.
Ah, yes, true.
shubla wrote:linkfanpc wrote:It actually would be really cool to add stone, water and foragables to the starting area.
would result in more new players to think that starting area is the actual gameworld.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
GenghisKhan44 wrote:That wouldn't be so bad. Fewer nubs get killed by the Mongol Horde at the beginning of their tiny, worthless lives.
felixdrunk wrote:GenghisKhan44 wrote:That wouldn't be so bad. Fewer nubs get killed by the Mongol Horde at the beginning of their tiny, worthless lives.
What kind of a person would kill a nub at the start of the world!
Such assholes!
MrPunchers wrote:felixdrunk wrote:GenghisKhan44 wrote:That wouldn't be so bad. Fewer nubs get killed by the Mongol Horde at the beginning of their tiny, worthless lives.
What kind of a person would kill a nub at the start of the world!
Such assholes!
For all the q1 salt they have.
Iva wrote:My hermitage is almost invisible (at least on the map):
My palisade is dug into the ground, so it is almost invisible too:
My house is dug into the hill:
I has dug my breeding farm and my industry under the ground, so it is completely invisible:
Perhaps my hermitage will be even more stealthy in the next world.
And this is the product of my boredom - small house for my little alt, who was checking trading goods and prices at the Sevillian market:
The type of wood used for this construction (crambark bushes) shows the size of my boredom.(If you ever get bored even more, use the gooseberry.
)
Iva wrote:
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