Sevenless wrote:banok wrote:Well Ive said no inheritance with such slow progression is bad a few times time
It's god-aweful honestly. But I'd rather stick with no inheritance and speed up progression than fuck with inheritance ever again.
Ninijutsu wrote:2. Delta scaling
The way delta works right now, if I have FOURTY unarmed and quick dodge up, and an ANT attacks me (ants have like 5 UA), he'll take out more than half of my defense. Which compounds with number 3:
burgingham wrote:Having the same discussion in IP right now. Seems to be very much intended by the devs.
Hervarth wrote:roleplay reasons so i dunno...
Hervarth wrote:burgingham wrote:Having the same discussion in IP right now. Seems to be very much intended by the devs.
Interesting. Almost like the primary "fun" of the endgame is supposed to be building nice things, and pvp less so (or just a tool to enable the former, rather than the other way round).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Ronin30 wrote:Came here to laugh at the guy who said melee didn't need to be nerfed.
I can run around with a new char, 20 ua, pumped up agility, and chop with a sword, and if I have a friend doing the same thing, we'll kill ANY character on this server 2v1. Any main. Anyone.
Tell me that is balanced. Almost possible by just yourself too.
Time invested is simply running to base, eating all agi with your initial hunger bar, and one round of curios to pump up ua to 20.
There is nothing else to do endgame, why is pvp so poorly fleshed out?
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