jordancoles wrote:The no crime thing is actually incredibly exploitable in terms of being the attacker and being the defender
I don't think I want to explain why here though lol, but it's one of the major things that we are trying to work around atm
What if it's abandoned entirely and replaced by a stricter "crime against the crown" debuff, for example a 24x longer red-handed mark and HHP damage for criminal acts?
On the XP, botting, and forced annexation matter, kingdom authority could be fueled instead by donation of fate or rare non-craftable curios, right-clicked on any of the territory banners and statues to refill some amount of it. This would mean that vassals would have to be active to find these curios by foraging, harvesting, sawing wood, or they would have to trade with someone else. Scaled according to rarity, so worm apples refill less than floatsams and so on.
This mechanic also means that vassals like hermits would have the option to willingly contribute to the kingdom's maintenance or downfall instead of being simply a passive resource.
Every vassal would have to donate something regularly to keep the royal claims up, and rebellious or wronged vassals could refuse to do that and keep the limited fate curios to themselves (which is then in line with the devs' view on pvp and " the air is free" principle). This would solve a lot of the freedom thing many seem to have a problem with, and also minimize botting.