by pedorlee » Sat Jan 23, 2016 3:11 pm
The key of any game to be succesful is not making everything impossible or damn boring in order to succed. If you want to make bears impossible to hunt for a hermit or difficult to catch rabbits you better give a good reward for it.
First of all:
-Devs have choosen a damn suicide path with month payments in a small comunity like this one.
-Common activities like farming are tedious even with bots.
-Leveling takes 2 much time and effort in a game where time means money.
-Wisdom escalation betwen known things and results are a huge rift. Veteran players will allways have advantadge and will abuse of anything.
-Bots are not the answer. We need easy acces to everything we own, anything we craft and anything we can do through clever crafting systems.
-Fate system is a failure because even if we were noobs in previous worlds we had a reward by getting stats and going out. We could got nice curios. So everytime we got outside walls, with all the risks involved in a permadeath game, we could forage nice things and boost ourselves.
-We need more events while mining or fishing or exploring. Otherwise its allways the same: we mine and we get the chance of getting something nobody has. That is a reason to trade because nobody but you can get it.
-It makes no sense to sell ego items such as hats or dresses if any asshole can kill you and get it. If you buy 50 pages to craft banners or shields, dont make it be stolen. That costs money. IF they want it they better pay for it, otherwise fuck them.
-A huge problem here its not only the siege system. Its also that there is nothing more atractive than it at latter stages of the world.
My solutions:
-Game should be free with a lot of more content and changes.
-Feeding animals shouldnt be a pain in the ass.
-Easy acces to all the stuff. I cant spend 1 hour to craft straw dolls, transport them, then log with alts and search for glimermoss, then do a couple more things, look my clock and see how 2 hours have gone without any results, because all my alts have eaten those curios in less than a blink.
-Once the game is released and properly advertised, with a important amount of people playing it, start releasing new content. This new content must be payed. Like dlcs with new ruins and stuff underground or new things to craft. Nobody without them can acces to it without maybe buying the results of them by using common markets.
-Maybe some stuff should be treated like a simulator, like farming.
-More automatisms.
-Devs and mods should be involved in NUKE any cheater. Raze anything related to them.
Ive been lately talking with people in diferent forums and game magazines of Spain about this game and most of the people say that this payment system is a failure and a reason to not play. 7 hours a week its not enough to do a shit, and even if it were, in their own words: " I wont spend a lot of time doing things for beeing killed or raided by a bucnh of 24h 7 days a week russian faction with bots" - I can paste pictures of these conversations.