What ruins this game...

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Re: What ruins this game...

Postby APXEOLOG » Sat Jan 23, 2016 10:31 am

shubla wrote:
shadowchris wrote:
shubla wrote:Answer to botting is to share knowledge.
Share bots and give your all kind of scripts to other people.
Then everyone has equal chance to use them. And maybe jorb and loftar will do something about it when 100% of hnh population uses them.

Worst suggestion ever. If it takes mass amounts of people for jorbtar to realize how dumb the system is, I don't have a lot of faith in this game. The fact that people needs bots to farm and do tedious tasks is enough proof.

Its very good idea.
Botting has been around years they still havent realized how dumb it is.
Maybe they think that only so few bot so they dont have to do anything about it.
But if EVERYONE would bot. Maybe they would realize that they have to do something

Nope. History proved that. In W3-W5, when bots where private, the game was playable. In W6-W7, with public bots, it was just game of bots
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Re: What ruins this game...

Postby shubla » Sat Jan 23, 2016 10:55 am

Nope. History proved that. In W3-W5, when bots where private, the game was playable. In W6-W7, with public bots, it was just game of bots[/quote]
I dont still think that 1% of population botting and 99% of population manually doing stuff is not an answer
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Re: What ruins this game...

Postby shadowchris » Sat Jan 23, 2016 11:01 am

The game has changed. To play the game efficiently you have to actually spend money. People are rapidly becoming bored of the game due to the tedious tasks. I think they're obligated more than ever to change the system
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Re: What ruins this game...

Postby shubla » Sat Jan 23, 2016 11:05 am

shadowchris wrote:The game has changed. To play the game efficiently you have to actually spend money. People are rapidly becoming bored of the game due to the tedious tasks. I think they're obligated more than ever to change the system

Current system requires players to use multiple hours every day to farm their vcrops.
It requires player to log on atleast once a day to do ramcheck.
It requires player to buy subscription and keep the player count up if he wants to play.
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Re: What ruins this game...

Postby Potjeh » Sat Jan 23, 2016 12:17 pm

I blame stupid infinite quality system for making bots a necessity.
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Re: What ruins this game...

Postby dageir » Sat Jan 23, 2016 12:53 pm

This game does promote the urge to bot, I understand. But if alot of people have to bot to enjoy the game, the game is deeply flawed.
The direction of the game is up to the developers ofcourse. I think the game would be more fun if massive botting would not give an advantage.
Maybe make it easier to become reasonably strong to be able to handle most animals and do every task. Make it impossible to become "superman" by exploiting.
Diminishing returns should be more diminishing making it pointless to keep buffing the chars. Make it impossible for one person to break through palis etc.

Keep permadeath, but make it easier to rebound. More fun, more action and more war on more even terms.
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Re: What ruins this game...

Postby Potjeh » Sat Jan 23, 2016 2:27 pm

IMO it should be impossible to ever become strong enough to easily solo top end animals like bears.
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Re: What ruins this game...

Postby TeckXKnight » Sat Jan 23, 2016 2:36 pm

Potjeh wrote:IMO it should be impossible to ever become strong enough to easily solo top end animals like bears.

I agree but I also feel like before that comes into play we need ways to deliberately hunt. We should be able to plan out a sequence and execute it in order to catch animals. Such as leaving snares for rabbits.
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Re: What ruins this game...

Postby pedorlee » Sat Jan 23, 2016 3:11 pm

The key of any game to be succesful is not making everything impossible or damn boring in order to succed. If you want to make bears impossible to hunt for a hermit or difficult to catch rabbits you better give a good reward for it.
First of all:

-Devs have choosen a damn suicide path with month payments in a small comunity like this one.
-Common activities like farming are tedious even with bots.
-Leveling takes 2 much time and effort in a game where time means money.
-Wisdom escalation betwen known things and results are a huge rift. Veteran players will allways have advantadge and will abuse of anything.
-Bots are not the answer. We need easy acces to everything we own, anything we craft and anything we can do through clever crafting systems.
-Fate system is a failure because even if we were noobs in previous worlds we had a reward by getting stats and going out. We could got nice curios. So everytime we got outside walls, with all the risks involved in a permadeath game, we could forage nice things and boost ourselves.
-We need more events while mining or fishing or exploring. Otherwise its allways the same: we mine and we get the chance of getting something nobody has. That is a reason to trade because nobody but you can get it.
-It makes no sense to sell ego items such as hats or dresses if any asshole can kill you and get it. If you buy 50 pages to craft banners or shields, dont make it be stolen. That costs money. IF they want it they better pay for it, otherwise fuck them.
-A huge problem here its not only the siege system. Its also that there is nothing more atractive than it at latter stages of the world.

My solutions:
-Game should be free with a lot of more content and changes.
-Feeding animals shouldnt be a pain in the ass.
-Easy acces to all the stuff. I cant spend 1 hour to craft straw dolls, transport them, then log with alts and search for glimermoss, then do a couple more things, look my clock and see how 2 hours have gone without any results, because all my alts have eaten those curios in less than a blink.
-Once the game is released and properly advertised, with a important amount of people playing it, start releasing new content. This new content must be payed. Like dlcs with new ruins and stuff underground or new things to craft. Nobody without them can acces to it without maybe buying the results of them by using common markets.
-Maybe some stuff should be treated like a simulator, like farming.
-More automatisms.
-Devs and mods should be involved in NUKE any cheater. Raze anything related to them.

Ive been lately talking with people in diferent forums and game magazines of Spain about this game and most of the people say that this payment system is a failure and a reason to not play. 7 hours a week its not enough to do a shit, and even if it were, in their own words: " I wont spend a lot of time doing things for beeing killed or raided by a bucnh of 24h 7 days a week russian faction with bots" - I can paste pictures of these conversations.
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Re: What ruins this game...

Postby shubla » Sat Jan 23, 2016 3:21 pm

pedorlee wrote:The key of any game to be succesful is not making everything impossible or damn boring in order to succed. If you want to make bears impossible to hunt for a hermit or difficult to catch rabbits you better give a good reward for it.
First of all:

-Devs have choosen a damn suicide path with month payments in a small comunity like this one.
-Common activities like farming are tedious even with bots.
-Leveling takes 2 much time and effort in a game where time means money.
-Wisdom escalation betwen known things and results are a huge rift. Veteran players will allways have advantadge and will abuse of anything.
-Bots are not the answer. We need easy acces to everything we own, anything we craft and anything we can do through clever crafting systems.
-Fate system is a failure because even if we were noobs in previous worlds we had a reward by getting stats and going out. We could got nice curios. So everytime we got outside walls, with all the risks involved in a permadeath game, we could forage nice things and boost ourselves.
-We need more events while mining or fishing or exploring. Otherwise its allways the same: we mine and we get the chance of getting something nobody has. That is a reason to trade because nobody but you can get it.
-It makes no sense to sell ego items such as hats or dresses if any asshole can kill you and get it. If you buy 50 pages to craft banners or shields, dont make it be stolen. That costs money. IF they want it they better pay for it, otherwise fuck them.
-A huge problem here its not only the siege system. Its also that there is nothing more atractive than it at latter stages of the world.

My solutions:
-Game should be free with a lot of more content and changes.
-Feeding animals shouldnt be a pain in the ass.
-Easy acces to all the stuff. I cant spend 1 hour to craft straw dolls, transport them, then log with alts and search for glimermoss, then do a couple more things, look my clock and see how 2 hours have gone without any results, because all my alts have eaten those curios in less than a blink.
-Once the game is released and properly advertised, with a important amount of people playing it, start releasing new content. This new content must be payed. Like dlcs with new ruins and stuff underground or new things to craft. Nobody without them can acces to it without maybe buying the results of them by using common markets.
-Maybe some stuff should be treated like a simulator, like farming.
-More automatisms.
-Devs and mods should be involved in NUKE any cheater. Raze anything related to them.

Ive been lately talking with people in diferent forums and game magazines of Spain about this game and most of the people say that this payment system is a failure and a reason to not play. 7 hours a week its not enough to do a shit, and even if it were, in their own words: " I wont spend a lot of time doing things for beeing killed or raided by a bucnh of 24h 7 days a week russian faction with bots" - I can paste pictures of these conversations.

J&L Have stated that its very difficult to see who is botting. Who is not. You can make bots so its very hard to detect them if you want to.
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