
sabinati wrote:paradox supplied a community manager,
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
sabinati wrote:paradox supplied a community manager,
jorb wrote:We didn't, though. We had graphics work outsourced to various places but that was that. We built the game.
MagicManICT wrote:sabinati wrote:paradox supplied a community manager,
The joke being that it was more or less "this community." Can you really manage this? Best you can do is hope you can herd the stray cat or so that is too curious to no pee on the electric fence.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:Irrational fear of documentation (especially self-documenting codes)
Ysh wrote:The Master of Time
loftar wrote:Ysh wrote:Irrational fear of documentation (especially self-documenting codes)
That others can't seem to refuse to be able to read the clear, consistent and lavish language I'm expressing in the code can hardly be blamed on me.
public class Gob implements Sprite.Owner, Skeleton.ModOwner, Rendered {
public Coord rc, sc;
public Coord3f sczu;
public double a;
...
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:I have pondered these greatest mystery for many of my days. I have restrained myself from knowing the love of the woman to unravel your secrets. So far I have concluded this ''rc'' will mean something like ''real coordinates'' while ''sc'' will become ''screen coordinates.'' This other one, ''a'' is meaning of ''angle'' for rotating. But this last puzzle continues to elude me. What is meaning of this teaching, ''sczu?''
Gob.this.sczu = proj.toscreen(mv.mul4(Coord3f.zu), wnd.sz()).sub(s);
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