Please give us combat stat caps in the new world

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Re: Please give us a world reset with stat caps

Postby ctopolon3 » Sun Oct 29, 2017 4:17 am

A.here must be antibot system like slimes on everything (farming eating EXPing crafting)
= no botting no max value everyday = no big delta
B. fights should be more than hit-opknock-KO,
dmg should no scale so much (no oneshot KO) (500dmg on 25 25 oppenings = bullshit)
Protective techniques must be effective more than the enemy does in one stroke...
atm u cant survive even u hit only defence(survive=win=only more dmg=only more str => survive =str)
conter deck system = nice, but with delta it sucks
big delta = 1shot KO, low delta = infinity fight (oPknock alt = win)
P.S. make archers great again (more weapons could be nice too)
Last edited by ctopolon3 on Sun Oct 29, 2017 4:56 am, edited 2 times in total.
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Re: Please give us a world reset with stat caps

Postby ricky » Sun Oct 29, 2017 4:35 am

jordancoles wrote:
NOOBY93 wrote:
ricky wrote:IMO with the ancestor/inheritance system in the game, death is still too grievous and needs some work.

There should be stat caps, which can be increased through death.

Sacrifice your character who has 300 stats and receive a 50% cap bonus. sacrifice your character at 450 stats and recieve a 50% cap bonus.


ultimately, death is no longer bad, the need for food and curios is never hindered, caps exist insofar as how fast a character can die + regrind his stats, and the world's effective durability is increased

This is an absolutely retarded idea on so many levels.

Why would killing yourself be a part of the character progress process? Why would dying not be a bad thing? How do caps exist in this scenario? Just... what did you hope to accomplish with this idea

Well he basically just described the einhar and character development of Legacy. I killed myself at least twice for a better einhar and idk if you've used it yet or not but einhar also exists in Hafen so strategic deaths are still a thing



The idea is to accomplish a few tasks:
Make death more tolerable, for both noobs and experts by having a desirable outcome in the form of potential gain (increased caps)
Creating an economy with a constant demand for curios and food by not implementing a hard stat cap.
Slowing character progression (mostly for retarded huge factions) by forcing stat loss (death) to increase potential stat cap.
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Re: Please give us a world reset with stat caps

Postby ChildhoodObesity » Sun Oct 29, 2017 5:01 am

deaths already tolerable imo, but the numen system is shit its asking for every item in the game basically i had an area with like 30 cupboards of random shit and it would take me minimum 2hours to get einher and they even made it way harder by adding every type of block/board/gem and even more dumb shit. its like impossible now!!!
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Re: Please give us a world reset with stat caps

Postby jordancoles » Sun Oct 29, 2017 6:33 am

ChildhoodObesity wrote:deaths already tolerable imo, but the numen system is shit its asking for every item in the game basically i had an area with like 30 cupboards of random shit and it would take me minimum 2hours to get einher and they even made it way harder by adding every type of block/board/gem and even more dumb shit. its like impossible now!!!

Lol yeh mine asked for a jotun gem and another asked for a master key and when I gave it the fuckin key it lowered my numens because it wasn't high enough q??? Jorb??? Helloo
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Re: Please give us a world reset with stat caps

Postby PhaedrothSP » Sun Oct 29, 2017 7:40 am

pheonix wrote:implement a well fed debuff so you cant feast nonstop for stats, you can still eat to regen but you can only gain the debuff and feps while sitting at a table, hence you have to put in alot more effort to gain the buffs to do a decent feast, better food less debuff time shitty easy to spam food has higher debuff timer etc.


I think this was the idea with the current hunger system, with salt being the real stopgap.
Having another similar system is just more of the same.
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Re: Please give us a world reset with stat caps

Postby Granger » Sun Oct 29, 2017 11:22 am

The issue I see is that the devs have interesting ideas for mechanics, but quite often implement them in a way to be annoying (to crippling) for a single fresh spawn but have a point where they become irrelevant (to fully overpowered in the wrong direction). Especially when combining several mechanics that each itself look innocent.

You shouldn't be able to eat a cupboard of food, after you already ate one, without bulimia nervosa any strength, constitution and will you might have into the next gutter.

While sitting together with 'friends' for dinner should make the thing nicer it should neither be able to magically turn food a hundred times more powerfull nor effectively install a black hole inside your stomach.

I get it that better things should work better, but there needs to be limits and these must be low enough to fully disable a situation where the benefits multiply exponentially.

Regarding the 'kill your char so you can grind the next one higher': IMHO even more in the wrong direction, as it doesn't support a long world (since a new character would still be unable to catch up, ever) at all.

I'm also quite sad that the devs started a stat cap experiment but then buried it, quickly, way to early, without any explanation - instead of going through with it to see where it leads...
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Re: Please give us a world reset with stat caps

Postby dafels » Sun Oct 29, 2017 12:48 pm

yeah, if they make combat to be less about stats and be more about personal skill, then there won't be any need for such a bad thing as stat caps, grinders will be happy and all others will be happy... I was really hoping they will make the combat more about skill when they removed permadeath, but now I want the permadeath back, because they didn't do it.... the fights seem so dumb when I watch the videos ....

stat caps is bad, because you stop playing the game once you reach the cap, you don't have anywhere to progress and no reason to develop anything, there is no need to craft anything, what are you supposed to do when you reach the stat cap??????????
the world 9 stat cap was REALLY bad, because it was so low and could be reached in few days so easy..
stat cap is a dumb fix pretty much.
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Re: Please give us a world reset with stat caps

Postby ChildhoodObesity » Sun Oct 29, 2017 1:22 pm

ko 2 hearth is actually fine you can still die pretty easily in combat and we are starting to see that a lot more now
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Re: Please give us a world reset with stat caps

Postby iamahh » Sun Oct 29, 2017 1:31 pm

my utopic view for pvp would be a more realistic approach, that is, very dangerous for anyone, even the veteran ganking a sprucecap could take a woodbat to the chin and get insta KO...

also reward the brave: being targeted by 2 or more has a chance to gain a "Musashi" buff that increases AoE damage or the less life you have the more critical chance... to avoid alt exploit only buff if you're playing alone for some time, coinciding with buff duration
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Re: Please give us a world reset with stat caps

Postby NOOBY93 » Sun Oct 29, 2017 2:07 pm

dafels wrote:yeah, if they make combat to be less about stats and be more about personal skill, then there won't be any need for such a bad thing as stat caps, grinders will be happy and all others will be happy... I was really hoping they will make the combat more about skill when they removed permadeath, but now I want the permadeath back, because they didn't do it.... the fights seem so dumb when I watch the videos ....

stat caps is bad, because you stop playing the game once you reach the cap, you don't have anywhere to progress and no reason to develop anything, there is no need to craft anything, what are you supposed to do when you reach the stat cap??????????
the world 9 stat cap was REALLY bad, because it was so low and could be reached in few days so easy..
stat cap is a dumb fix pretty much.


Fucking exactly, all of this. Don't like agreeing with gay potato eaters but this one is right
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