by Granger » Sun Oct 29, 2017 11:22 am
The issue I see is that the devs have interesting ideas for mechanics, but quite often implement them in a way to be annoying (to crippling) for a single fresh spawn but have a point where they become irrelevant (to fully overpowered in the wrong direction). Especially when combining several mechanics that each itself look innocent.
You shouldn't be able to eat a cupboard of food, after you already ate one, without bulimia nervosa any strength, constitution and will you might have into the next gutter.
While sitting together with 'friends' for dinner should make the thing nicer it should neither be able to magically turn food a hundred times more powerfull nor effectively install a black hole inside your stomach.
I get it that better things should work better, but there needs to be limits and these must be low enough to fully disable a situation where the benefits multiply exponentially.
Regarding the 'kill your char so you can grind the next one higher': IMHO even more in the wrong direction, as it doesn't support a long world (since a new character would still be unable to catch up, ever) at all.
I'm also quite sad that the devs started a stat cap experiment but then buried it, quickly, way to early, without any explanation - instead of going through with it to see where it leads...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020