jorb wrote:CSPAN wrote:Trading does suck since foraging has been more or less killed by Garden Pots.
What garden pot stuff is relevant? Blueberries? Are none of the other foreagables meaningful?
There is no correlation between a lack of useful foragables and trade being bad. There are a handful of useful foragables that will remain relevant for the entire world. If you're picking something off of the ground to sell its name isn't very relevant. Plus, if the ability to plant bluebells/cavebulbs were removed nobody would buy them. Edels used to be a currency in the same way, but nobody is actively buying those.
Trade is bad because moving goods is drastically too hard. I think it says a lot about the how tedious travel is that moving from A to B is by far the thing I use scripts for the most. I'm not even really opposed to doing tedious tasks manually. I made ~20k trellises manually last world, and the highest attribute archer without a cheese/milking bot. Travel is just far too cumbersome.