ItsFunToLose2 wrote:Walking not-straight-on into an ant dungeon while carrying a barrel of water, but the pathing is clipped by my own snekkja forced me into a non-terminating pathfinding jiggle that I know didn't cause the servers to crash, but certainly felt like it.
ItsFunToLose wrote:The longer 16.1 stays down while 16 is up, the more I think I crashed it walking into an ant dungeon
vatas wrote:ItsFunToLose2 wrote:Walking not-straight-on into an ant dungeon while carrying a barrel of water, but the pathing is clipped by my own snekkja forced me into a non-terminating pathfinding jiggle that I know didn't cause the servers to crash, but certainly felt like it.
I've managed to intentionally create a "non-terminating pathfinding juggle" (assuming you mean the character will keep walking perpetually, thinking it will "push out" of the obstructing hitbox any second now) and it didn't make server crash. You may need a hitbox with a specific size, but theoretically you only need to hit it on the exact specific angle (based on what I remember.)ItsFunToLose wrote:The longer 16.1 stays down while 16 is up, the more I think I crashed it walking into an ant dungeon
When it comes to bugs related to Dungeon generation (in this specific case, seems bit unlikely but not impossible) you can sen a forum Private Message to Jorb, simply tell him the name of the dungeon (the procedurally generated one, like "Minney's Mountain of Misory") so he can look up what kind of "seed" the generation was based on, and use this information to figure out what went wrong.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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