The Dark Ages of PvP are upon us

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Re: The Dark Ages of PvP are upon us

Postby Sevenless » Sun Sep 27, 2015 4:26 pm

bmjclark wrote:Delta caps are retarded. I was using a 1 UA alt in a spars against a villager with 80 UA and punching him for half a defense card. If this is the intended mechanic i don't even see a point in investing anything into a character for combat. I'll forage with my forage alt with autohearth that will never die and swarm people with 1 UA rage alts in traps. This worlds pvp has a bright future ahead of it.


If we remove delta caps entirely, it's gonna suck in 3 months when titans roll out and are unstoppable.

But certainly the current balance is needing tweaking.
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Re: The Dark Ages of PvP are upon us

Postby Ozzy123 » Sun Sep 27, 2015 4:28 pm

It's sad when I see fucking randoms talking about combat system and they have never fought in Legacy.. Fights in legacy were really balanced, people with lower stats had big chances if they were better at combat, here it looks like its just about numbers. This stupid water-drinking thing, if youre 1v2 and getting chased and lets say you're low at stamina, you start drinking and one of the chasers start drinking at the same time while another one just follows you till literally 0 stamina and hits you while youre drinking. People will never risk their main so called "warriors" to fight someone, people will raid with alts and all the game will be about alt abusing just like in salem.

My 5 ua farmer punches my 100 ua main for so much def that 2 alts could punch me and 3rd one could chop with b12 and I'd get downed.
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Re: The Dark Ages of PvP are upon us

Postby Robben_DuMarsch » Sun Sep 27, 2015 4:32 pm

Ozzy123 wrote:My 5 ua farmer punches my 100 ua main for so much def that 2 alts could punch me and 3rd one could chop with b12 and I'd get downed.


Same intentionally flawed argument.
There are 3 strike defenses for a reason. You people arguing against the current system are conveniently forgetting this fact.

Once we see 1 UA, 1 MC alts becoming the new meta, I will believe it. Until then, I believe that these characters would simply be a waste of time for the major factions that can create statted alts so easily - They would serve as nothing more than a convenient means of donating battle-ready items to your opponents.
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Re: The Dark Ages of PvP are upon us

Postby Sevenless » Sun Sep 27, 2015 4:37 pm

The system has that flaw with regards to 2v1 or 3v1 situations of any kind. Regardless of the stats on the characters.

Focus fire takes people down in pvp really damn fast. Probably too fast.
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Re: The Dark Ages of PvP are upon us

Postby Hervarth » Sun Sep 27, 2015 4:44 pm

Sevenless wrote:
Hervarth wrote:
burgingham wrote:Having the same discussion in IP right now. Seems to be very much intended by the devs.


Interesting. Almost like the primary "fun" of the endgame is supposed to be building nice things, and pvp less so (or just a tool to enable the former, rather than the other way round).


You're reading way too much into this current mechanic imo. Jorb loves chaos, saying pvp isn't meant to heavily weigh into endgame does not seem to suit his character well.


Yeah I didnt mean to say pvp wouldn't happen, just that the pain and tears from its outcome probably is intended to be losing a city or resources rather than a high investment character in some retarded 2hr chase through the wilderness.

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Re: The Dark Ages of PvP are upon us

Postby burgingham » Sun Sep 27, 2015 5:41 pm

Ozzy123 wrote:It's sad when I see fucking randoms talking about combat system and they have never fought in Legacy.. Fights in legacy were really balanced, people with lower stats had big chances if they were better at combat, here it looks like its just about numbers. This stupid water-drinking thing, if youre 1v2 and getting chased and lets say you're low at stamina, you start drinking and one of the chasers start drinking at the same time while another one just follows you till literally 0 stamina and hits you while youre drinking. People will never risk their main so called "warriors" to fight someone, people will raid with alts and all the game will be about alt abusing just like in salem.

My 5 ua farmer punches my 100 ua main for so much def that 2 alts could punch me and 3rd one could chop with b12 and I'd get downed.


Your statement does not seem very coherent.

"Old system was good because stats didn't matter, bad chars had a chance vs mains." "New system is bad because stats don't matter, a bad char can hit a main."

People never risked their mains with the old system either at least not according to all you people's threads in the past...

The strength in numbers thing is very much intended to work as it does. It needs some balancing but it is the way the devs want to go. In general I am in favour of this as it gives big groups an edge as it should be. The problem starts when there is really alt armies with no stats that can be botted easily.
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Re: The Dark Ages of PvP are upon us

Postby Ostara » Sun Sep 27, 2015 5:42 pm

Robben_DuMarsch wrote:
Ozzy123 wrote:My 5 ua farmer punches my 100 ua main for so much def that 2 alts could punch me and 3rd one could chop with b12 and I'd get downed.


Same intentionally flawed argument.
There are 3 strike defenses for a reason. You people arguing against the current system are conveniently forgetting this fact.

Once we see 1 UA, 1 MC alts becoming the new meta, I will believe it. Until then, I believe that these characters would simply be a waste of time for the major factions that can create statted alts so easily - They would serve as nothing more than a convenient means of donating battle-ready items to your opponents.


We dont forget, its just not practical at all having to run 3 striking defenses because it'll either completely fuck your deck or leave you defenseless against other attacks.
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Re: The Dark Ages of PvP are upon us

Postby Ostara » Sun Sep 27, 2015 5:54 pm

burgingham wrote:
Ozzy123 wrote:It's sad when I see fucking randoms talking about combat system and they have never fought in Legacy.. Fights in legacy were really balanced, people with lower stats had big chances if they were better at combat, here it looks like its just about numbers. This stupid water-drinking thing, if youre 1v2 and getting chased and lets say you're low at stamina, you start drinking and one of the chasers start drinking at the same time while another one just follows you till literally 0 stamina and hits you while youre drinking. People will never risk their main so called "warriors" to fight someone, people will raid with alts and all the game will be about alt abusing just like in salem.

My 5 ua farmer punches my 100 ua main for so much def that 2 alts could punch me and 3rd one could chop with b12 and I'd get downed.


Your statement does not seem very coherent.

"Old system was good because stats didn't matter, bad chars had a chance vs mains." "New system is bad because stats don't matter, a bad char can hit a main."

People never risked their mains with the old system either at least not according to all you people's threads in the past...

The strength in numbers thing is very much intended to work as it does. It needs some balancing but it is the way the devs want to go. In general I am in favour of this as it gives big groups an edge as it should be. The problem starts when there is really alt armies with no stats that can be botted easily.


I agree that numbers should count for something but with the removal of drinking while moving and the deltas being what they are, i feel like the combat has just been dumbed down alot. There needs to be a way where you can stand a chance against numbers aswell, since you cant really disengage anymore
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Re: The Dark Ages of PvP are upon us

Postby Sevenless » Sun Sep 27, 2015 5:59 pm

Ostara wrote:I agree that numbers should count for something but with the removal of drinking while moving and the deltas being what they are, i feel like the combat has just been dumbed down alot. There needs to be a way where you can stand a chance against numbers aswell, since you cant really disengage anymore


Ok so, drinking while moving was a retarded mechanic. It lead to chases that spanned hours and literally killed some characters due to starvation. There's no way that was "intelligent" combat :P

I won't disagree with your other points though. But if some fleeing mechanic is implemented it needs to be a sensible mechanic.
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Re: The Dark Ages of PvP are upon us

Postby g1real » Sun Sep 27, 2015 6:03 pm

Since movement is based around stamina and people consider movement an important aspect, perhaps combat needs to get stamina regeneration/degeneration elements to it?

There's no solving this infinite chase thing since everyone is equal in character movement (except with horses), unless you make stats affect movement or stamina drain, in which case a character with higher agility and constitution might be able to outpace a bunch of sprucecap combat alts.
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