Petition to the Devs to Reconsider the Charterstone Mechanic

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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby shubla » Thu Jul 07, 2016 7:21 pm

Kaios wrote:bunch of roads they can use to go and raid players more easily.

Majority of forum users only are looking for this when they are suggesting new ways to travel :?

Making travelling difficult. (charter stones costly +travel weariness)
Wont help the issue.
This way rich pro raiders can build charter stones and use them a lot.
While ordinary poor hermits are left to be raided by them.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Ysh » Thu Jul 07, 2016 7:27 pm

Kaios wrote:avoid running in to another person at all. This is bad for the game

Can you imagine mechanic change to game that will make me want to find stranger in wilderness? I think player will always try to avoid this dangerous stranger.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Jalpha » Thu Jul 07, 2016 8:04 pm

I used to wait till off-peak to go and farm flots but those days are only a pleasant memory now. Avoiding players has been easy, I rarely see any.

Why go outside the walls at all now? Plus the market is shit I could make better stuff as a moderately developed hermit.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Ysh » Thu Jul 07, 2016 8:14 pm

Jalpha wrote:the market is shit

As much as I appreciate labors to building market and would like for market to be success, I think this is bigger issue than issue of travels. I have made many 40min+ trip to trade item, this I do no minding. But I think items sale at market is very overprice. I want to buy the items, but if I already have them, I will sell at this price, that is as overprices as I think these were.

''You are building it before they are coming to it'' and ''with wills finds ways'' are truth statements. People will find ways to travel if the reward is suited, but I think there is just so little reason for trade because people who have items that a nab like me is wants can get this item because they eclipse me in every fashion. How can I give them a value item if they are strictly better than me?
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby dzielny_wojownik » Thu Jul 07, 2016 8:31 pm

Kaios wrote:
dzielny_wojownik wrote:what kidn of enemies lonely hermits does have? other lonely hermits? and why would the bigger factions would use some random hermit roads if they have their own roads, just because?
and faction roads are way more dangerous that are most likely going to get camped or destroyed than some random hermit roads, if you would play the game you would know that.
most of these people have no clue about the game and just assume things


dudes go around trying out random roads all the time if you play the game you would know that


yeah so? dudes are also constantly patrolling around villages, hermit palisades and mountains, roads are not the only thing that is getting watched over - whats your point?

Kaios wrote:lol, the point I'm trying to make is that based on my own experience from people I've played with and spoken to there will be lots of players who play like that in order to hopefully avoid running in to another person at all. This is bad for the game and it's obvious the only reason for doing this is to avoid getting ganked, something which even the pvp-centric players have admitted is a huge issue.

And yet here they are in this thread saying roads are fine, it's safe to travel, blah blah blah when this is not the case at all. I could make the same argument to them that they made to LadyGoo, if she wants charter stones all over the world then all they really want is a bunch of roads they can use to go and raid players more easily.

noone said it's safe to travel? where are you getting these things? i see destroyal of roads/fast travel options(arguably they should be harder to destroy) as a element of war as for example your village getting destroyed in the war or your character getting killed in the war, you must deal with it and i see factions whining about it.if you keep a low profile as most of the hermit peacefuls noone will be fucked to waste your time on you especially the big factions , but if you do the opposite you're gonna get shitted on and your village and roads included. this is not world 8 when you had to travel 20 hours to get to a point, you can travel to any point of the map in 3 hours easy now and solving ganking problems including getting rid of the onehit cooldown combat will greatly help the travelers for chances of survival even tho meeting someone dangerous in the travel when you haven't left scents are very SLIM. its mostly factions whining about the destroyal of roads because their enemies destroyed their roads with which they could fast travel across the map and not the peacefuls or casuals are whining about it.

Jorb might want to implement a system which allows the roads to be destroyed by parts with timegates, so it actually takes some effort to destroy the road instead of "just botting" the destroyal of a road(we could have special siege machines for it or whatever to make it harder), so the said faction owning the road could have a chance to save their ways of fast travel.
and make them not to get blocked by hearthfires,trees and stone boulders to ease their building process which is even easy now.

that said, there should be a whole special system for the road destroy thing instead of bringing crossroad mechanics back smh

charterstones are fine as they are right now, if a peaceful wants to travel safely with 0 risk at all, they should take the effort to get the charterstone which wouldnt been so hard if jorb hurrdurrrd and wouldnt have allowed to claim the resources and palisade them which is retarded as fuck with the current siege system in the first place.
Last edited by dzielny_wojownik on Thu Jul 07, 2016 8:49 pm, edited 2 times in total.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Jalpha » Thu Jul 07, 2016 8:38 pm

Arguably a substantial portion of the reason for the state of the current market situation is the difficulty in accessing the location.

I do throw my support behind your statement that the incentives to engage in trade at all are at best underwhelming. Probably well over half my playtime as a noob in past worlds consisted of farming rare curios for points to use in trade. That is now no longer an option. Noobs really are the only ones who need to trade and they are also by far the least capable of doing so. It was a good balance, noobs foraged the map and established players logged in to craft, trade, load up curios and grind quality.

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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby LadyGoo » Thu Jul 07, 2016 9:01 pm

Jalpha wrote:
Why go outside the walls at all now? Plus the market is shit I could make better stuff as a moderately developed hermit.
Then you have not been there for a long time.

But I think items sale at market is very overprice. I want to buy the items, but if I already have them, I will sell at this price, that is as overprices as I think these were.
Might be overpriced for someone who cannot afford selling 60 bars of any metal for q 150 anvil, lol.
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby shubla » Thu Jul 07, 2016 9:47 pm

LadyGoo wrote:
Jalpha wrote:
Why go outside the walls at all now? Plus the market is shit I could make better stuff as a moderately developed hermit.
Then you have not been there for a long time.

But I think items sale at market is very overprice. I want to buy the items, but if I already have them, I will sell at this price, that is as overprices as I think these were.
Might be overpriced for someone who cannot afford selling 60 bars of any metal for q 150 anvil, lol.

But what if somone is not miner but he wants to buy new cauldron?
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby Ysh » Thu Jul 07, 2016 10:14 pm

LadyGoo wrote:
Ysh wrote:But I think items sale at market is very overprice. I want to buy the items, but if I already have them, I will sell at this price, that is as overprices as I think these were.
Might be overpriced for someone who cannot afford selling 60 bars of any metal for q 150 anvil, lol.

I have no visit market for two month maybe. But this offer is not here last I am check. I do not see people buy things that I can get easily and the things that I can get they will buy for peanut values. As example, before I buy some good tools for village. I shop around for the great deal, because deal is very important to my people. To buy the tools I am want from people I do eventually buy from it is costs us just 10 bluebells flowers. Similar deal at market was something like 20+ bluebell (do not remember exact pricing, but it was much much higher).

Have you consider maybe markets does not perfect not because of charter stone but because people running this market does passive aggressive and laugh in face of men who have any issue using this?
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Re: Petition to the Devs to Reconsider the Charterstone Mech

Postby ydex » Thu Jul 07, 2016 10:34 pm

With easier traveling more people could sell their wares at the market tho, hence pushing prices down as the sellers end up in a competing position in the market. This is at least how it was in earlier worlds when travel was more free.

ofc the situation could be the other way around if buyers are willing to pay more, but that has not been the case before.

therefor travel makes it easier for newer players to startt out as they can buy better tools earlier hence enforcing their own quaities of life at a greater rate. Restrictions in travel does really limit the game experience is my over all feel of this "no CR"-experiment.
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