Kaios wrote:dzielny_wojownik wrote:what kidn of enemies lonely hermits does have? other lonely hermits? and why would the bigger factions would use some random hermit roads if they have their own roads, just because?
and faction roads are way more dangerous that are most likely going to get camped or destroyed than some random hermit roads, if you would play the game you would know that.
most of these people have no clue about the game and just assume things
dudes go around trying out random roads all the time if you play the game you would know that
yeah so? dudes are also constantly patrolling around villages, hermit palisades and mountains, roads are not the only thing that is getting watched over - whats your point?
Kaios wrote:lol, the point I'm trying to make is that based on my own experience from people I've played with and spoken to there will be lots of players who play like that in order to hopefully avoid running in to another person at all. This is bad for the game and it's obvious the only reason for doing this is to avoid getting ganked, something which even the pvp-centric players have admitted is a huge issue.
And yet here they are in this thread saying roads are fine, it's safe to travel, blah blah blah when this is not the case at all. I could make the same argument to them that they made to LadyGoo, if she wants charter stones all over the world then all they really want is a bunch of roads they can use to go and raid players more easily.
noone said it's safe to travel? where are you getting these things? i see destroyal of roads/fast travel options(arguably they should be harder to destroy) as a element of war as for example your village getting destroyed in the war or your character getting killed in the war, you must deal with it and i see factions whining about it.if you keep a low profile as most of the hermit peacefuls noone will be fucked to waste your time on you especially the big factions , but if you do the opposite you're gonna get shitted on and your village and roads included. this is not world 8 when you had to travel 20 hours to get to a point, you can travel to any point of the map in 3 hours easy now and solving ganking problems including getting rid of the onehit cooldown combat will greatly help the travelers for chances of survival even tho meeting someone dangerous in the travel when you haven't left scents are very SLIM. its mostly factions whining about the destroyal of roads because their enemies destroyed their roads with which they could fast travel across the map and not the peacefuls or casuals are whining about it.
Jorb might want to implement a system which allows the roads to be destroyed by parts with timegates, so it actually takes some effort to destroy the road instead of "just botting" the destroyal of a road(we could have special siege machines for it or whatever to make it harder), so the said faction owning the road could have a chance to save their ways of fast travel.
and make them not to get blocked by hearthfires,trees and stone boulders to ease their building process which is even easy now.
that said, there should be a whole special system for the road destroy thing instead of bringing crossroad mechanics back smh
charterstones are fine as they are right now, if a peaceful wants to travel safely with 0 risk at all, they should take the effort to get the charterstone which wouldnt been so hard if jorb hurrdurrrd and wouldnt have allowed to claim the resources and palisade them which is retarded as fuck with the current siege system in the first place.
Last edited by dzielny_wojownik on Thu Jul 07, 2016 8:49 pm, edited 2 times in total.