Server Status Thread

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Re: Server Status Thread

Postby jorb » Sun Sep 20, 2015 9:29 am

... and the server has been running smoothly ever since? lol.
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Re: Server Status Thread

Postby Strandmullen » Sun Sep 20, 2015 1:08 pm

jorb wrote:... and the server has been running smoothly ever since? lol.

The bug has become self-aware and will remain in the shadows until it can strike again without being noticed.
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Re: Server Status Thread

Postby Strandmullen » Sun Sep 20, 2015 4:09 pm

Just spent 30 minutes fencing in a bear, and the server dies...
I hope the bug will show itself this time.
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Re: Server Status Thread

Postby The_Lich_King » Sun Sep 20, 2015 4:09 pm

The bug strikes again. call jorb fire up a couple of drones this is war gentlemen
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Re: Server Status Thread

Postby loftar » Sun Sep 20, 2015 4:26 pm

Actually, this last crash was just an "ordinary" bug. There was a simple bug with the battering ram, which is now fixed.

jorb wrote:... and the server has been running smoothly ever since? lol.

And yes, indeed, 'tis actually quite interesting. It's not that unusual for debugging techniques to perturb away a bug of an unknown nature, of course, but given the nature of the debugging technique, it seems to leave me with little choice but to think that the actual bug is not a double-free problem, but rather a use-after-free problem, which does surprise me quite a bit given the nature of the effects I was seeing. It should be easy enough to test once I adapt the debugging code, anyway.

Just in case anyone of the more technically inclined are interested, the debugging technique I am using is a fairly simple malloc-wrapper which lets chunks "lie fallow" for some time after being freed before being actually reclaimed, along with a tag-word to detect double frees. It looks like this. I figure I should be rather easily able to detect use-after-free bugs by filling the fallow chunks with static data and check so that that data is still intact once the block is reclaimed.
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Re: Server Status Thread

Postby Strandmullen » Sun Sep 20, 2015 6:49 pm

Show yourself dark sorcerer!
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Re: Server Status Thread

Postby g1real » Sun Sep 20, 2015 6:49 pm

DEAD

The amount of times I've logged in and had a server crash within minutes...
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Re: Server Status Thread

Postby spawningmink » Sun Sep 20, 2015 6:50 pm

oops.........
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Re: Server Status Thread

Postby Karede » Sun Sep 20, 2015 6:51 pm

It's all over
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Re: Server Status Thread

Postby HarryDresden » Sun Sep 20, 2015 6:53 pm

The one time I get a chance to play in the past week, of course it dies. My bad guys, I'm sorry. I'll take the hit for this one.

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