Server Status Thread

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Re: Server Status Thread

Postby g1real » Sun Sep 20, 2015 6:55 pm

loftar wrote:And yes, indeed, 'tis actually quite interesting. It's not that unusual for debugging techniques to perturb away a bug of an unknown nature, of course, but given the nature of the debugging technique, it seems to leave me with little choice but to think that the actual bug is not a double-free problem, but rather a use-after-free problem, which does surprise me quite a bit given the nature of the effects I was seeing. It should be easy enough to test once I adapt the debugging code, anyway.

Just in case anyone of the more technically inclined are interested, the debugging technique I am using is a fairly simple malloc-wrapper which lets chunks "lie fallow" for some time after being freed before being actually reclaimed, along with a tag-word to detect double frees. It looks like this. I figure I should be rather easily able to detect use-after-free bugs by filling the fallow chunks with static data and check so that that data is still intact once the block is reclaimed.


So it's been a memory problem all this time then?

Edit: Give more details, it's massively interesting.
Last edited by g1real on Sun Sep 20, 2015 7:10 pm, edited 2 times in total.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Server Status Thread

Postby Apillion » Sun Sep 20, 2015 7:07 pm

Luckily i just finished sealing my last pali corner ...
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Re: Server Status Thread

Postby CapnCliff » Sun Sep 20, 2015 7:09 pm

rc98v.jpg
halp
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Re: Server Status Thread

Postby Lambsauce » Sun Sep 20, 2015 7:11 pm

Well this flax crop is doomed to never grow.
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Re: Server Status Thread

Postby Bruthol » Sun Sep 20, 2015 7:14 pm

Just saying but on "World of Tanks" for instance, when the server goes down (for an update usually) while you have a premium account, you are given 1 day of premium account. ;)
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Re: Server Status Thread

Postby Gacrux » Sun Sep 20, 2015 7:18 pm

Bruthol wrote:Just saying but on "World of Tanks" for instance, when the server goes down (for an update usually) while you have a premium account, you are given 1 day of premium account. ;)

This isn't world of tanks
when the server crashes account time is frozen nerd~
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Re: Server Status Thread

Postby g1real » Sun Sep 20, 2015 10:54 pm

n1 m8 real smooth 11/10 not even mad
Last edited by g1real on Sun Sep 20, 2015 10:54 pm, edited 1 time in total.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Server Status Thread

Postby piopepik » Sun Sep 20, 2015 10:54 pm

Here it goes. SHOWDOWN!!!
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Re: Server Status Thread

Postby BobMapley » Sun Sep 20, 2015 10:55 pm

OMFGFGFG AUSJGCVKASGJXJ,BD JG\X,VBCJ saguC\BHSDGVhlzb zjgihlbncgfy8okvfhxry6fyvgjhdxyfyvhdxrf :!: :!: :!: :!: :!:
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Re: Server Status Thread

Postby InfernoI » Sun Sep 20, 2015 10:55 pm

I made a character, and the server crashed. I've heard of screaming so loud you can break glass, but not crashing a server. :|
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