Discussion with J&L about how long the world will last

General discussion and socializing.

Re: Discussion with J&L about how long the world will last

Postby _Gunnar » Fri Nov 06, 2015 10:09 pm

The main issue is that grind is far less important for equipment since you start off a good point further along the sqrt (or **0.25..) curve... This does hugely lessen the advantage that you get for hustling for resources and religiously planting trees, which I know is important to a lot of people's enjoyment, but not everyones...

Food & lp are left, though, but right now swarms of cheap alts seem good enough for combat anyway.
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Re: Discussion with J&L about how long the world will last

Postby Kaios » Fri Nov 06, 2015 10:31 pm

MagicManICT wrote:Just because he joined a couple months ago doesn't make him wrong.


The issue I take at the moment when I ask such a question is that I don't get a fucking thing from anyone on this forum. The announcement thread regarding this "update" grew to 40 pages within the first day, everybody and their mom had an opinion and it would appear many were against a rollback. I'd really like to know why because I don't think many of them fully comprehend how far ahead this put developed villages in comparison to a hermit, for example. Or even worse, they were so undeveloped that it had no immediate effect on them at all yet players were adamant "3 days of hard work" (during a work week? come on dudes) was too much for them to lose.

What I'm saying is, why isn't the appropriate response to making such a critical mistake a rollback? Why was there any discussion regarding this at all? What about the 150+ Russian players that make up half of our population, do they have any input regarding this?

Yeah MagicMan, perhaps I'm being overdramatic but I was under the impression when a mistake is made you correct it, especially if that mistake changes the entire meta of the current game world right in the middle of it. Causing a problem and then just rolling with it because "might be interesting" is quite illogical to me.
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Re: Discussion with J&L about how long the world will last

Postby nethack » Fri Nov 06, 2015 10:35 pm

Kaios wrote:Ok, but changes it how?


Good drama in the moot would be nice ¦]

The grind is boring with every big faction being quiet and secretive. Can't wait until a major player is one shooted with a sword from outter space and the crazy QQ ensuing. Or anything to that effect really.
Of course I'm an hermit who don't give a fuck about the big guys and who has absolutly zero chance of mining at level 5. So what do I know.

Just feels like having crazy metal might create some interesting dynamics. Also, the possibility of having somewhat good metal is new and interesting for an hermit. And finally, all of this is better than a world reset so close after start. You can always nuke the world later if everything goes down the shithole. Might as well eat some popcorn and see what happen.
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Re: Discussion with J&L about how long the world will last

Postby nethack » Fri Nov 06, 2015 10:37 pm

Kaios wrote:I don't think many of them fully comprehend how far ahead this put developed villages in comparison to a hermit, for example.


For a hermit, crossing the road of a developed village was deadly without that anyway if the village wanted him dead or gone or whatever.
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Re: Discussion with J&L about how long the world will last

Postby stickman » Fri Nov 06, 2015 10:39 pm

As I stated in the announcement I believed we should have rolled back. but I guess the more vocal people didn't see it that way. IMO it was the only solution. right now the only activity our settlement is going to be doing for the next week is collecting supplies to try to get down to lvl 5... that's all anyone is probably doing right now. So if your not into mining your probably not having any fun right now.

However I think we do need to wait until they come up with better map gen... lakes need to be interconnected with rivers... less areas that are just grasslands for hours in every direction. I also think everyone spawning in the middle kinda screwed things up... I feel the world should be shrunk and we should go with random wilderness spawning for better dispersement...

I would be very interested to see if Jorb/Loftar had a population density map... i bet 95% of the population is within 3 hours of spawn and the rest of the world map is unused.
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Re: Discussion with J&L about how long the world will last

Postby Kittysong » Fri Nov 06, 2015 10:44 pm

i get that the game is in an alpha like state but when issues such like this is addressed with a mere shrug it doesn't
inspire great hope in the player base. The game itself is good but i feel the devs have a lot to learn about managing.
Seen too many Indie alphas i supported go under due to bad management. Reality always hits the laid back devs the hardest.
It's a whole new ball game when asking for money equal to professional games on the market.
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Re: Discussion with J&L about how long the world will last

Postby venatorvenator » Fri Nov 06, 2015 10:50 pm

Kaios wrote:What about the 150+ Russian players that make up half of our population, do they have any input regarding this?

I've tried to start a discussion about that a couple times, I never got a response. It's not just Russians and Eastern Europeans but also Koreans, Latin Americans, and both new and old players who don't use the forum. Even when they do lurk, some are too shy to post because either they don't know the language and their grammar is made fun of, or their opinion is dismissed because they haven't played since 2010.

That's a problem because devs seem to be considering what they read here are a true representation of the entire playerbase. Major decisions have been made according to the opinion of some 20 vocal posters, sometimes less, but that doesn't reflect the community's opinion in the slightest. In-game polls on the main screen, for important changes, are extremely necessary if devs actually want to base their updates on the players' needs.
Xcom wrote:Most good things last only a short time
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Re: Discussion with J&L about how long the world will last

Postby LadyV » Fri Nov 06, 2015 11:09 pm

venatorvenator wrote:
Kaios wrote:What about the 150+ Russian players that make up half of our population, do they have any input regarding this?

I've tried to start a discussion about that a couple times, I never got a response. It's not just Russians and Eastern Europeans but also Koreans, Latin Americans, and both new and old players who don't use the forum. Even when they do lurk, some are too shy to post because either they don't know the language and their grammar is made fun of, or their opinion is dismissed because they haven't played since 2010.

That's a problem because devs seem to be considering what they read here are a true representation of the entire playerbase. Major decisions have been made according to the opinion of some 20 vocal posters, sometimes less, but that doesn't reflect the community's opinion in the slightest. In-game polls on the main screen, for important changes, are extremely necessary if devs actually want to base their updates on the players' needs.


Anyone who wishes to chat should do so. I can not speak for all but I welcome everyone's voice as long as they are considerate. More should talk. I for one will not make fun of people. As far as I'm concerned if you can express your thoughts then broken grammer is fine.
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Re: Discussion with J&L about how long the world will last

Postby MagicManICT » Fri Nov 06, 2015 11:21 pm

Kittysong wrote:i get that the game is in an alpha like state but when issues such like this is addressed with a mere shrug it doesn't
inspire great hope in the player base.


The point of saying it is in alpha is that mechanics can and will change at a moments notice, along with complete wipes, critical bugs that can cause major loss for the players, etc. You've been warned, and failure to heed such warnings really is on the individual's shoulds, not on the devs where being people allowed to use alpha or beta grade software. (Issues such as causing viruses, data compromises, and such aren't related to this, of course.

@Kaios: I don't know what else to say. I can agree with the issue with having coal really boosting things along, but the ores aren't that much better that anyone had several months in from previous worlds. The grind this world has just been horribly slow to begin with for several reasons. It's not like people weren't walking around with q200 bone saws to make boards in a q90 kiln before at two months in.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Discussion with J&L about how long the world will last

Postby uncleseano » Fri Nov 06, 2015 11:32 pm

What was the big issue with the patch?
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