Games that copy H&H

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Re: Games that copy H&H

Postby Robben_DuMarsch » Tue Nov 15, 2016 6:22 pm

Jalpha wrote:Perhaps interestingly Rust has also changed their crafting system to one which is component based. Importantly it fits in with the game mechanics and will come to influence many other game mechanics in a way preferred by the devs. At least in theory, it's still new.


Is Rust worth playing these days?
Is it still just a rush to build a base, stockpile a few weapons, then kill everyone else?
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Re: Games that copy H&H

Postby Jalpha » Tue Nov 15, 2016 6:26 pm

It is. I tried managing a clan and global domination kept me interested for awhile. It has some fun elements because of the voice chat, I used to go around doing "contraband inspections" and lols were had.
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Re: Games that copy H&H

Postby loftar » Tue Nov 15, 2016 7:50 pm

Jalpha wrote:It has some fun elements because of the voice chat

I'm curious, what does this mean? Does Rust have a built-in voice-chat system that allows for chatting between arbitrary players?

We've almost considered such things from time to other, but rejected it directly out-of-hand because we assumed people would just go around broadcasting annoying sounds all day erry day.
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Re: Games that copy H&H

Postby strpk0 » Tue Nov 15, 2016 8:05 pm

loftar wrote:
Jalpha wrote:It has some fun elements because of the voice chat

I'm curious, what does this mean? Does Rust have a built-in voice-chat system that allows for chatting between arbitrary players?

We've almost considered such things from time to other, but rejected it directly out-of-hand because we assumed people would just go around broadcasting annoying sounds all day erry day.


Indeed, and you are absolutely right about the second part aswell. But you could argue that for some players this only enables opportunities for "fun" things to happen. (Even if said fun is someone running around your village naked playing sonic the hedhehog music). I know for things like PvP and whatnot it could be very fun, and a simple toggle to mute players / mute all players when they get too rowdy could help filter out the ridiculousness :D
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Re: Games that copy H&H

Postby shubla » Tue Nov 15, 2016 8:21 pm

loftar wrote:
Jalpha wrote:It has some fun elements because of the voice chat

I'm curious, what does this mean? Does Rust have a built-in voice-chat system that allows for chatting between arbitrary players?

We've almost considered such things from time to other, but rejected it directly out-of-hand because we assumed people would just go around broadcasting annoying sounds all day erry day.

Rust has in built voice chat so you can speak to players nearby. I havent encountered any issues with players not behaving well on voice chat.

But then again, I dont want to go around hearthlands and suddenly hear a screamer. Anything could be excepted from this community.
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Re: Games that copy H&H

Postby strpk0 » Tue Nov 15, 2016 8:25 pm

shubla wrote:
loftar wrote:
Jalpha wrote:It has some fun elements because of the voice chat

I'm curious, what does this mean? Does Rust have a built-in voice-chat system that allows for chatting between arbitrary players?

We've almost considered such things from time to other, but rejected it directly out-of-hand because we assumed people would just go around broadcasting annoying sounds all day erry day.

Rust has in built voice chat so you can speak to players nearby. I havent encountered any issues with players not behaving well on voice chat.

But then again, I dont want to go around hearthlands and suddenly hear a screamer. Anything could be excepted from this community.


It could be an opt-in thing. (As in, not enabled by default).
But then the question becomes would enough people actually use it, though.
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Re: Games that copy H&H

Postby Jalpha » Tue Nov 15, 2016 11:12 pm

loftar wrote:we assumed people would just go around broadcasting annoying sounds all day erry day.


https://www.youtube.com/watch?v=ny1jU7DOBdI

Early on in this video you can see some pretty common unpleasant uses of game mechanics like in-game voice chat and the ability to draw on things. Pretty much everything you would expect to happen does but somehow it enhances gameplay rather than detracts from it. This goes with your philosophy on any kind of griefing though. If it bothers you PvP is always an option. If someone is outside blasting hip-hop music you can move or kill them or mute game sounds for a bit, it's not like they are needed.

It's my opinion that it greatly enhances the social aspect of the game. Without it Rust wouldn't be the same and I doubt it would be anywhere near as popular as it is. You can see for yourself that a substantial portion of the fan videos on Youtube revolve around random social encounters in-game. These videos are ridiculously popular.

I think it could work well in hafen too, even though I fully expect someone to show up and start yelling at me in Polish or Russian fairly regularly. I think it might help encounters between players in the wilderness follow a more dynamic set of options than just outright murder. Whatever the result I think it would make for a very interesting experiment.
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Re: Games that copy H&H

Postby Granger » Wed Nov 16, 2016 1:05 am

Integrated area (render distance, volume dependant on range) voice chat: yes please, would be practical to have and would also increase immersion.

But should you add it: also add a character right click menu option to toggle mute on that one, with no range limitation, persisted on the server (so neither leaving render distance and returning nor relogging of either of the characters resets it). Add some statistics and let the top characters (above a sane threshold) being blocked every day fall sick with a sour throat (reducing their volume by 75% for at least a RL week).

Animals could also react to sounds emitted by the characters.

Party, village and realm voice chat are debatable immersion wise.
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Re: Games that copy H&H

Postby MrPunchers » Wed Nov 16, 2016 3:23 am

Granger wrote:Integrated area (render distance, volume dependant on range) voice chat: yes please, would be practical to have and would also increase immersion.

But should you add it: also add a character right click menu option to toggle mute on that one, with no range limitation, persisted on the server (so neither leaving render distance and returning nor relogging of either of the characters resets it). Add some statistics and let the top characters (above a sane threshold) being blocked every day fall sick with a sour throat (reducing their volume by 75% for at least a RL week).

Animals could also react to sounds emitted by the characters.

Party, village and realm voice chat are debatable immersion wise.

This.
Also, I would be down for hearing animal noises for more than a mipmap (maybe 3x3) through the speakers or kinda like URW to help with tracking.
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Re: Games that copy H&H

Postby Miraak » Wed Nov 16, 2016 3:26 am

tyrtix wrote:wurm online, wayward, terraria (to some extent), don't starve... and someone else that i can't remember now


Wurm is more complex the. h&H dude
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