Haven Playerbase Chart Analysis

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Re: Haven Playerbase Chart Analysis

Postby ricky » Thu Oct 27, 2016 9:16 pm

Tamalak wrote:
Redlaw wrote:Then I hope it takes so long that you get ored and do it anyway.


That probably will happen if it's 3 months from now and no hint of restart and playerbase is still going strong.


Why not spare yourself three months of anguish, i can almost guaruntee that if devs reset, they're going to give only a weeks notice and it wont be for at least another 6 months
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Re: Haven Playerbase Chart Analysis

Postby Redlaw » Thu Oct 27, 2016 9:29 pm

There is the question what if this world proves to be the most long lasting world H&H has seen? The player base now we are in the realm of peace (I make a chartv onn how I see the startof a world but it likely be blown to chunks even if I am as right as they are, thats rl for you).

The world has gotten past some of the more harsh stages:

the power push for factions at the start of a world
the death of said factions
the stability of a slower safer world

this is after 4 worlds worth of seeing resests. (came into the game right wen world 5 had a month left...). There is always this mad grab for power, people killing each other cause why the hell not. Which yes cuased the massive flux up and down vs the rest of the charts. We are in an area of peace. This is as much a good time for people to become part of the game as the start of the world. Means fewer people wanting to kill you for the shear giggle factor.
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Re: Haven Playerbase Chart Analysis

Postby sMartins » Thu Oct 27, 2016 9:38 pm

Which world has lasted more so far, and which less?... how much? I know only the average is 9 months...
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Re: Haven Playerbase Chart Analysis

Postby Ysh » Thu Oct 27, 2016 9:39 pm

sMartins wrote:Which world has lasted more so far, and which less?... how much? I know only the average is 9 months...

You can see dates here.
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Re: Haven Playerbase Chart Analysis

Postby sMartins » Thu Oct 27, 2016 9:46 pm

Ysh wrote:You can see dates here.


Cool, thx :D
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Re: Haven Playerbase Chart Analysis

Postby earllohst » Fri Oct 28, 2016 8:06 am

Well resetting a world without good reason or big updates can actually cut 50 players per reset. (as per my chart analysis)

There are certain % playerbase that loves to build or create content that they want to enjoy for longer periods of time.

Cutting world time limit down would mean they don't get to see their creation in the world last long enough to rationalize and motivate building it the first place. :)
Of course by creation I don't mean buildings specifically, it could be characters, village, kingdom, etc.

P.S. Please stop requesting world reset as it's against the rule.
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Re: Haven Playerbase Chart Analysis

Postby sMartins » Fri Oct 28, 2016 8:39 am

What if world reset would be a in game feature? :D (other than devs needs) So people will stop annoying on the forum....idk perhaps a very super hard threasure to find...or a very super hard thing to build...i don't know, i let you imagine what it could be...once that thing in game is done the world will destroy itself killing everyone.... :D would be cool, moreover people that want the reset will stop to annoy and get the job done in game, playing :D .
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Re: Haven Playerbase Chart Analysis

Postby Tamalak » Fri Oct 28, 2016 1:35 pm

sMartins wrote:What if world reset would be a in game feature? :D (other than devs needs) So people will stop annoying on the forum....idk perhaps a very super hard threasure to find...or a very super hard thing to build...i don't know, i let you imagine what it could be...once that thing in game is done the world will destroy itself killing everyone.... :D would be cool, moreover people that want the reset will stop to annoy and get the job done in game, playing :D .


No, as annoying as it is to not know when the world will end, it would be worse if we DID. Having a date where all your work will be destroyed is pretty depressing. The way it is now, you 'feel' like your work will last indefinitely, and then when the end suddenly comes, the frustration of losing your stuff is soothed by the excitement of a new world.
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Re: Haven Playerbase Chart Analysis

Postby sMartins » Fri Oct 28, 2016 4:47 pm

Tamalak wrote:No, as annoying as it is to not know when the world will end, it would be worse if we DID. Having a date where all your work will be destroyed is pretty depressing. The way it is now, you 'feel' like your work will last indefinitely, and then when the end suddenly comes, the frustration of losing your stuff is soothed by the excitement of a new world.


Maybe you can even fight in game with whom are trying to destroy the world and trying to save it...let's say when this Item/building/thing (unique, only 1 per world, and maybe only devs know what it is)....once is found or builded (maybe in the RoB) a timer start and who want to destroy the world have to defend it untill is done and people don't want the world end have to stop this thing.... :D Armageddon, it sounds a dumb thing, but i can see a lot of potential for the end game if properly done.
( now i post it on C&I :D lets see what people rage is about :D )

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Re: Haven Playerbase Chart Analysis

Postby Redlaw » Sun Oct 30, 2016 6:29 pm

Well I would like to say congrats to the devs for the last update, I spoted today we broke the 300 people on at once line. I hope it keeps going and rising.
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