Whats your opinion on World 10?

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Re: Whats your opinion on World 10?

Postby Bowshot125 » Fri Aug 18, 2017 1:29 am

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Re: Whats your opinion on World 10?

Postby loftar » Fri Aug 18, 2017 2:15 am

linkfanpc wrote:[...]the original, losing-nearly-everything-upon-death system, the whole system this game was built around

While I agree that death should be a very real prospect, I'd just like to say that it has bothered me since W1 that loss in combat invariably means death, and can never have lesser consequences.

I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.

CMDR_Salient wrote:Wait, you can't even kill criminals?

Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.
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Re: Whats your opinion on World 10?

Postby Wonderful » Fri Aug 18, 2017 2:48 am

loftar wrote:
CMDR_Salient wrote:Wait, you can't even kill criminals?

Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.


Ahhh the good old days of summoning someone and bashing their face in with an axe.
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Re: Whats your opinion on World 10?

Postby Headchef » Fri Aug 18, 2017 9:02 am

loftar wrote:
linkfanpc wrote:[...]the original, losing-nearly-everything-upon-death system, the whole system this game was built around

While I agree that death should be a very real prospect, I'd just like to say that it has bothered me since W1 that loss in combat invariably means death, and can never have lesser consequences.

I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.

CMDR_Salient wrote:Wait, you can't even kill criminals?

Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.



More or less, except this time instead of just destroying their wall you can now camp it for 14 hours (probly more) because of fucking claim shields :lol:

Basically meaning if you got any other responsibilities in life then this endeavour is not worth it and the criminals go free :)
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Re: Whats your opinion on World 10?

Postby NOOBY93 » Fri Aug 18, 2017 10:41 am

Headchef wrote:More or less, except this time instead of just destroying their wall you can now camp it for 14 hours (probly more) because of fucking claim shields :lol:

Basically meaning if you got any other responsibilities in life then this endeavour is not worth it and the criminals go free :)

haha yes yes, heh heh except destroying brickwalls was IMPOSSIBLE if you didn't bugram and the defenders payed attention. Palisades don't count, they were a shitty broken mechanic where with 500 str they're an impenetrable wall of god, and at 600 you can scratch them down with your fingernails.

Wonderful wrote:Ahhh the good old days of summoning someone and bashing their face in with an axe.

More like good old days of breaking someone's HF, then casually spawning their corpse in the safety of your own home and posting a pic on the forum.
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Re: Whats your opinion on World 10?

Postby Jesus_Smith_Nandez » Sun Aug 20, 2017 4:07 am

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Re: Whats your opinion on World 10?

Postby ChildhoodObesity » Sun Aug 20, 2017 5:27 am

a siege revamp was mentioned along with the removal of permadeath!!! the ppl demand it!!
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Re: Whats your opinion on World 10?

Postby CMDR_Salient » Sun Aug 20, 2017 8:01 am

loftar wrote:I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.


Wounds sound like a fair middle ground, except when it comes to criminals. Should be able to kill them on sight. Ever think of doing an ultima online like fame system? Evil deeds reduce your fame to a point where you become killable on sight and this state persists since you are now a criminal, where as everyone else gets KO+wounds?
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Re: Whats your opinion on World 10?

Postby NOOBY93 » Sun Aug 20, 2017 10:35 am

CMDR_Salient wrote:
loftar wrote:I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.


Wounds sound like a fair middle ground, except when it comes to criminals. Should be able to kill them on sight. Ever think of doing an ultima online like fame system? Evil deeds reduce your fame to a point where you become killable on sight and this state persists since you are now a criminal, where as everyone else gets KO+wounds?

The crime, scents, outlaw etc. systems are not there for moral policing. Making "criminals" be able to die while nobody else can would, ironically, help bad people a lot, as they can grief you and fuck with you and build a wall around your stuff and you can't do anything about it (attack him) lest you become a "criminal" and able to be killed. Dumb idea
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Re: Whats your opinion on World 10?

Postby Headchef » Sun Aug 20, 2017 4:35 pm

CMDR_Salient wrote:
loftar wrote:I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.


Wounds sound like a fair middle ground, except when it comes to criminals. Should be able to kill them on sight. Ever think of doing an ultima online like fame system? Evil deeds reduce your fame to a point where you become killable on sight and this state persists since you are now a criminal, where as everyone else gets KO+wounds?


Sprucecap idea.

Punishing too hard for ''crimes'' kills game entirely where it will just be Haven and Grief
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