Which features should be focused by devs?

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Re: Which features should be focused by devs?

Postby Drevar » Thu Oct 29, 2015 10:30 pm

So very very distraught with this group of people.

Not a single vote for implementing boob physics....
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Re: Which features should be focused by devs?

Postby rye130 » Thu Oct 29, 2015 10:43 pm

Bodomfreak wrote:1 Magic, as in spells I can cast in and out of combat
2 PVE, as in monsters in a multi leveled dungeon, animal dens and the like.
3 NPCs and NPC villages to trade with, assimilate or destroy
4 More monster/animal taming


Pretty sure most of this stuff is never going to be implemented at all :lol:
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Re: Which features should be focused by devs?

Postby molenga » Fri Oct 30, 2015 3:05 am

More fate curios, if you are going to limit the ones we can get you should at least increase the amount of possible fate curios you can find.

Also, I noticed most fate curios are pretty crappy considering their rarity, if you follow this same pattern on the new curios it should not mess up balance.
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Re: Which features should be focused by devs?

Postby Archiplex » Fri Oct 30, 2015 12:55 pm

rye130 wrote:
Bodomfreak wrote:1 Magic, as in spells I can cast in and out of combat
2 PVE, as in monsters in a multi leveled dungeon, animal dens and the like.
3 NPCs and NPC villages to trade with, assimilate or destroy
4 More monster/animal taming


Pretty sure most of this stuff is never going to be implemented at all :lol:



I'm sure #1 could be implemented, in more of a shamanism type thing rather than directly sorcery/magic and junk.

#2 will likely exist, at least whenever J/L can figure out a good AI for monsters- though probably not dungeons, but hazards in the wild are likely.
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Re: Which features should be focused by devs?

Postby Sollar » Fri Oct 30, 2015 4:24 pm

In this order

1. Optimization first. No point in adding anything new if game runs slow and laggy even on high end PCs
2. More survival/hunting/trapping/stealth mechanics (I belive jorb said something about being able to hide stuff in plain sight, before the release). I want my hermit to ninja-stealth it's way in this cruel world.
3. Dragons. Trolls. Mobs that can't be taken down by a single player. This way people will look for parties.
3. More stuff to cook, build and study is always welcome.
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Do not add anymore chores. Make the existing ones eazy and do not overwhelm us with chores. I am bothered that I am not able to play every day, and even wen I do get to play my sessions are shorter and shorter. I want to enjoy the most of the game, I don't want a second job
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Re: Which features should be focused by devs?

Postby Ants » Fri Oct 30, 2015 9:07 pm

We desperately need the ability to tame lynxes and turn them into friendly little kitties.
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Re: Which features should be focused by devs?

Postby MagicManICT » Fri Oct 30, 2015 9:12 pm

ewlol wrote:- Performance optimizations in the client.
- Performance optimizations in the client.
- Performance optimizations in the client.
- Performance optimizations in the client.

I'll quote this to repeat it, and add

UI optimization.

Bug fixes, as always. I'd like to see the client crash bugs gotten taken care of as soon as possible, but those are always hard to track down when they pop up randomly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Which features should be focused by devs?

Postby Pupsi » Sat Oct 31, 2015 3:37 am

How about some nice curios for earth movers? Miners got curios (shitty, no one put them in study), farmer too (weird beetroot). But not the guy who digging soil. It can be for example some ancient things like remains of a mammoth or some objects from life of neanderthals. Something like archeology in Hnh, heh heh :idea:
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Re: Which features should be focused by devs?

Postby Ants » Sat Oct 31, 2015 4:07 am

Increased character customization should be pretty quick and easy to implement, right?

It would be cool to be able to play with different skin tones and hair colors.
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Re: Which features should be focused by devs?

Postby CloudJhi » Sat Oct 31, 2015 9:26 am

Client optimization.
More low magic.
More variety in combat - use of unconventional weapons such as hammers and torches.
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