Thedrah wrote:floating points will fix what? pathfinding?
i want object controlled objects so we can have bridges and such
Likely coming next world.
Thedrah wrote:floating points will fix what? pathfinding?
i want object controlled objects so we can have bridges and such
vatas wrote:I had misconception that floating point coordinates would allow bridges but I guess its at least step towards it.
Thedrah wrote:floating points will fix what? pathfinding?
iamahh wrote:
MagicManICT wrote:Thedrah wrote:floating points will fix what? pathfinding?
They don't fix anything themselves. They just allow for what granger mentioned a couple posts up. The sliding or "push out" algorithm would have to also be added, though in comparison to changing how coordinates are managed, is simple. I imagine it would allow other improvements to the system, too, though it could potentially cause some strange interactions since floating point numbers are nowhere near precise.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
xdragonlord18 wrote:floating point numbers are about as precise as you can get
Granger wrote:xdragonlord18 wrote:floating point numbers are about as precise as you can get
Actually they are not: https://en.wikipedia.org/wiki/Floating_ ... y_problems
But they're good enough to solve some problems that integer numbers have when being used for a coarse absolute coordinate system in a game, like haven does.
Simply switching to a finer grained integer coordinate system would have done the trick more easily since most of the code could have been kept as-is, but Loftar ignored that suggestion for some reason he didn't disclose.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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