Patch Anticipation Station

General discussion and socializing.

Re: Patch Anticipation Station

Postby Baldarich » Sun Jun 05, 2016 1:44 pm

DED GAEM
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Re: Patch Anticipation Station

Postby Ysh » Sun Jun 05, 2016 4:17 pm

Granger wrote:
xdragonlord18 wrote:floating point numbers are about as precise as you can get
Simply switching to a finer grained integer coordinate system would have done the trick more easily since most of the code could have been kept as-is, but Loftar ignored that suggestion for some reason he didn't disclose.

I think we can assume the loftar is not idiot and that it is not doing this trick or is not easier. Or maybe this one becomes less future proof or similar.
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Re: Patch Anticipation Station

Postby dzielny_wojownik » Sun Jun 05, 2016 10:57 pm

how hyped are you guys about the upcoming combat patch on a scale of 0-10
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Re: Patch Anticipation Station

Postby Ozzy123 » Sun Jun 05, 2016 10:59 pm

dzielny_wojownik wrote:how hyped are you guys about the upcoming combat patch on a scale of 0-10


19/39
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Re: Patch Anticipation Station

Postby Zeler » Sun Jun 05, 2016 10:59 pm

Image
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Re: Patch Anticipation Station

Postby dzielny_wojownik » Sun Jun 05, 2016 11:00 pm

heh xd
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Re: Patch Anticipation Station

Postby Zeler » Sun Jun 05, 2016 11:07 pm

XD
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Re: Patch Anticipation Station

Postby MagicManICT » Mon Jun 06, 2016 5:55 am

xdragonlord18 wrote:it being not as precise is a problem with how its done on computers not a problem with floating points which is simply a number with no fixed amount of digits before or after the decimal so it can represent any degree of precision

I think you're getting some things confused here. "Floating point" doesn't really exist as a term outside of digital computer processing. Otherwise, I think you've got the right idea. Floats were never really intended to be precise, just "accurate enough." For computational accuracy, there are several methods of achieving it, they are just all significantly slower than running the floating point unit (even in factors of powers of ten slower).

Zeler wrote:Image

You volunteering to mop up the tears and wring them into jorb's cup?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Patch Anticipation Station

Postby Burinn » Mon Jun 06, 2016 5:59 am

MagicManICT wrote:
xdragonlord18 wrote:it being not as precise is a problem with how its done on computers not a problem with floating points which is simply a number with no fixed amount of digits before or after the decimal so it can represent any degree of precision

I think you're getting some things confused here. "Floating point" doesn't really exist as a term outside of digital computer processing. Otherwise, I think you've got the right idea. Floats were never really intended to be precise, just "accurate enough." For computational accuracy, there are several methods of achieving it, they are just all significantly slower than running the floating point unit (even in factors of powers of ten slower).

Zeler wrote:Image

You volunteering to mop up the tears and wring them into jorb's cup?



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Re: Patch Anticipation Station

Postby strpk0 » Mon Jun 06, 2016 6:01 am

MagicManICT wrote:You volunteering to mop up the tears and wring them into jorb's cup?


hope you don't mind me reposting this here, but seems kinda fitting so why the heck not
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