Whats your opinion on World 10?

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Re: Whats your opinion on World 10?

Postby Granger » Tue Aug 22, 2017 8:52 am

Oddity wrote:I would like a 6-monthly reset instead of a yearly reset.

Then go and break the world, safest way to trigger a wipe.
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Re: Whats your opinion on World 10?

Postby spawningmink » Tue Aug 22, 2017 5:18 pm

Granger wrote:
Oddity wrote:I would like a 6-monthly reset instead of a yearly reset.

Then go and break the world, safest way to trigger a wipe.

GOOD IDEA!!! why didnt we think of this!!!111!!11!!
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Re: Whats your opinion on World 10?

Postby Headchef » Tue Aug 22, 2017 7:55 pm

My opinion on world 10 is that the beginning was decently fun but now mechanics have changed to such a point that a lot of adjusting needs to be done for it to be worth to start a new world.

I like addition of a lot of the animals, dislike how fast wounds can turn into infected sore but it's fine it exists on it's own.

Also like the addition of credos, even though not very time consuming it still makes you do a bit more with a character than just study and eat.

I don't necessarily want others to die, but I want there to be a meaning to pvp, currently there is none.

None in the sense that if you win a ''battle'' let's say 5v5 somewhere outside, none of it matters.

If your ''group'' is X times stronger and can hold down a full siege, you could mess with some things I suppose.

But this still doesn't happen (often), because it's not worth the attacking party their time.

This is sad I think because siegeing and fights should be a big part of Haven.

Current state of pvp: fight, lose or take gear, go home and stare at the shitty gear you just stole, or if you were the person who got KO'd, port home, ask some people for camomille, rootfill and maybe some ancient roots gotten through logged out alts at the windthrows, craft new gear, and off you go.

Now what really happend is: exchange of gear, consumption of medicine + nothing.

Since this is the path the developpers have chosen I am curious to see what will be the next steps to ''make haven great again''.

Even if there will be a ''wound system'' with ''advanced operation techniques'' or blablabla it eventually comes down to ; hey guys we have hq shit, we fix wounds easy let's go.

Now of course ''easy'' is a relative term but really losing the character vs fucking around with crafted medical equipment of whatever will still not bring meaning back.

It will be a camomille compress/rootfill in a different form. Maybe some other names.

I also wonder how sieges will look in the future, as the current system makes them not worth the time on their own.

I'd like characters not to be able to logout with items as well as this way of hiding items is against the spirit of the game in my opinion.

So long story short;

World 10 start has been interesting, not all too happy with current state, curious for the future and like to propose my ideas if I think maybe it would make game state better.

Siege is just so arbitrary to grasp, when is it fair that someone their protection is gone? When is it fair the attacker can do whatever they please, destroying months of some noob hermit their progress? Should we be hearthless and not care about these people ending up leaving the community because of bored people destroying everything they had..?

Hard to answer I find.

Maybe my post wasn't purely my opinion about the world but oh well.
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Re: Whats your opinion on World 10?

Postby ATHF » Mon Oct 30, 2017 7:03 am

DDDsDD999 wrote:
Granger wrote:
NOOBY93 wrote:This would just further encourage making disposable combat alts. What a stupid idea.

Make a better one then.


Robust Wounds
  • Wounds from PvP last longer, and are harder to heal if you have rage.
  • These wounds hinder combat stats.
  • A portion of the wounds require a combination of hearth magic, ancestral worship, quests, and/or rare resources such as troll items, gold, silk, etc.
  • The bigger the wounds, the more expensive it should be required to heal. As you have higher health, the more resource intensive you should be to heal.
  • Another portion of the wounds are "Battle Scars."
  • Battle Scars can only be healed by drops from the aforementioned meteor showers.
This is a wound system that can't just be ignored by PvPers. Instead they have to invest resources and fight over the rare drops for a chance to heal their previous injuries, coming full circle with the desires of PvPers, to actually PvP.

Medic could just be another skill added, but could be tricky to implement properly. Having on-field medics that quickly "bandage" injuries in PvP scenarios to lessen the long-lasting wounds could be cool, but are beyond the scope of this idea.


Simly advantage to rich merchants and ppl who run markets are nearly immortal.
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Re: Whats your opinion on World 10?

Postby DDDsDD999 » Mon Oct 30, 2017 4:09 pm

ATHF wrote:
DDDsDD999 wrote:Robust Wounds
  • Wounds from PvP last longer, and are harder to heal if you have rage.
  • These wounds hinder combat stats.
  • A portion of the wounds require a combination of hearth magic, ancestral worship, quests, and/or rare resources such as troll items, gold, silk, etc.
  • The bigger the wounds, the more expensive it should be required to heal. As you have higher health, the more resource intensive you should be to heal.
  • Another portion of the wounds are "Battle Scars."
  • Battle Scars can only be healed by drops from the aforementioned meteor showers.
This is a wound system that can't just be ignored by PvPers. Instead they have to invest resources and fight over the rare drops for a chance to heal their previous injuries, coming full circle with the desires of PvPers, to actually PvP.

Medic could just be another skill added, but could be tricky to implement properly. Having on-field medics that quickly "bandage" injuries in PvP scenarios to lessen the long-lasting wounds could be cool, but are beyond the scope of this idea.

Simly advantage to rich merchants and ppl who run markets are nearly immortal.

I'd rather there be an economy based on maintaining characters, rather than running away with infinite stat growth grinding infinite food.
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