rye130 wrote:it's better than the low-effort character shit fest
Yeah, it's shitty and it's a thing, but there is still some investment there:
Gear, combat discoveries, skills, strength + agility
It seems like characters are meant to be more disposable this world than they were last world based on the slow progression, wounds and the deltas, but idk, I'm not so sure if that's a bad thing yet
Perhaps the real question we might want to consider is if UA/MC as raisable stats are worth even having anymore?
The idea is that all characters should have a fighting chance when entering combat with their attacker. Basing character worth on combat discoveries and attributes and then making combat weight the same across the board for all players might be a better model with that idea in mind.
Want to be "the best"? Do some theory crafting with your deck and work on your attributes to get the upperhand.
Just a suggestion, I'm pretty happy with the game as-is for now, but you can bet I'm not going to be putting much effort into my lp gain

Edit: Another suggestion could be to limit combat discoveries to specific animals and ua/mc level requirements, meaning that you'll need to reach a certain level of LP before being able to use the more potent damage abilities