The Dark Ages of PvP are upon us

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Re: The Dark Ages of PvP are upon us

Postby jordancoles » Sun Sep 27, 2015 9:59 pm

rye130 wrote:it's better than the low-effort character shit fest

Yeah, it's shitty and it's a thing, but there is still some investment there:
Gear, combat discoveries, skills, strength + agility

It seems like characters are meant to be more disposable this world than they were last world based on the slow progression, wounds and the deltas, but idk, I'm not so sure if that's a bad thing yet

Perhaps the real question we might want to consider is if UA/MC as raisable stats are worth even having anymore?
The idea is that all characters should have a fighting chance when entering combat with their attacker. Basing character worth on combat discoveries and attributes and then making combat weight the same across the board for all players might be a better model with that idea in mind.

Want to be "the best"? Do some theory crafting with your deck and work on your attributes to get the upperhand.

Just a suggestion, I'm pretty happy with the game as-is for now, but you can bet I'm not going to be putting much effort into my lp gain :)

Edit: Another suggestion could be to limit combat discoveries to specific animals and ua/mc level requirements, meaning that you'll need to reach a certain level of LP before being able to use the more potent damage abilities
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Re: The Dark Ages of PvP are upon us

Postby Myzreal » Mon Sep 28, 2015 7:19 am

I like that the game is more slow paced now. It makes it more balanced between the lone or small-grouped hearthlings and the large villages. You people gaining 1 million LP per day and raiding the fuck out of everyone else and their mothers is no fun to anyone except the large villages.

As to pvp, I agree the system is very bad for a permadeath game. It is not intuitive at all, hard to get right, it is VERY cheat-prone (automated hotkey programs, pattern detection software) and too reliant on luck. A game with permadeath should not have a slightest luck factor involved in combat. If you make me lose my hard-earned character, I would at least want to feel like I lost it due to my mistake, not due to bad rng.
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Re: The Dark Ages of PvP are upon us

Postby Hervarth » Mon Sep 28, 2015 7:33 am

Myzreal wrote:I like that the game is more slow paced now. It makes it more balanced between the lone or small-grouped hearthlings and the large villages.


Not sure thats true.
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Re: The Dark Ages of PvP are upon us

Postby Grable » Mon Sep 28, 2015 9:20 am

I think the devs intention with the current combat system is good, 3 lower stat chars SHOULD be able to beat a higher stat char quite easily. I just think everything needs to be slightly adjusted/balanced. I too was surprised by how much of my 40UA defense bar an ant took down. I think it's too much, to the point where people won't even consider investing a lot in UA anymore.

Alts are always going to be there, so I don't think there's much to do about it, other than making low UA be a bit less useful against high UA. We just need to get rid of these (currently theoretical) extreme cases of 2 10UA alts beating down a 300UA char.
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Re: The Dark Ages of PvP are upon us

Postby Archiplex » Mon Sep 28, 2015 4:10 pm

I honestly prefer it this way; there's less (almost gone) of a gap between hyper trained characters and fresh alts that make it so defending yourself isn't a horribly difficult ordeal and makes raiding a much more organized ordeal rather than singlehandedly rushing down a village of people because you've 5x their UA and they can't dent your bar at all.

It's not like this didn't happen before with Opp Knocks anyways.
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Re: The Dark Ages of PvP are upon us

Postby NaoWhut » Mon Sep 28, 2015 5:08 pm

Archiplex wrote:I honestly prefer it this way; there's less (almost gone) of a gap between hyper trained characters and fresh alts that make it so defending yourself isn't a horribly difficult ordeal and makes raiding a much more organized ordeal rather than singlehandedly rushing down a village of people because you've 5x their UA and they can't dent your bar at all.

It's not like this didn't happen before with Opp Knocks anyways.


I can make a rage alt in 1 day and wipe
out you and everyone you love. He will
have 1 UA and 1 MC, and he will kill you
because the minimum amount of damage
he can do to your defensive cards is 50%

If you think i can't still go in and raid a
village solo you're wrong, it's not that hard
and stats don't usually become an issue
when you're outnumbered if you play it
perfectly and are far better than your
opponents with the system. People panic
and 1 raider turns into "WE'RE BEING RAIDED
BY 7 PEOPLE, JUST RUN INTO A HOUSE
AND HIDE" where everyone is forgetting
everything they know about fighting back.
This even happens when i raid combat towns,
and it happened when Bob Dole was killed..
However since alts have such little disadvantage
vs a main i can do the same thing while risking
a 1 day rage alt. All you can do is watch


It's a good system for main vs main, but
it doesn't quite work that well for my alt
vs your main
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Re: The Dark Ages of PvP are upon us

Postby Robben_DuMarsch » Mon Sep 28, 2015 5:31 pm

I think people are severely underestimating the advantage you gain by having your attacks and defenses being 300% more efficient then your max deltad enemy.

On top of your attacks and defenses going quicker from the agi bonus.
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Re: The Dark Ages of PvP are upon us

Postby MagicManICT » Mon Sep 28, 2015 5:34 pm

Sure, when you're fighting 1v1, this is great, and you can probably fight 2v1 with some skill and practice, and maybe pull off 3 or 4 v1 if you're really great (and maybe a healthy dose of luck or total incompetence by the other side). Eventually, you're going to run out of the ability to block everyone and go down quickly. Or get into a bad cycle of defense cards.
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Re: The Dark Ages of PvP are upon us

Postby Robben_DuMarsch » Mon Sep 28, 2015 5:51 pm

And again, most factions won't want to give all that pvp equipment away for almost nothing because they are rolling 1ua/1mc alts.

Those that are so established they don't care will be able to make statted alts so easily they won't bother with 1ua/1mc alts.

I don't predict that "delta abuse" is going to be an issue; If it becomes one, it can be addressed.
Last edited by Robben_DuMarsch on Mon Sep 28, 2015 5:58 pm, edited 1 time in total.
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Re: The Dark Ages of PvP are upon us

Postby Jackard » Mon Sep 28, 2015 5:51 pm

The Dank Ages of PvP are upon us
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