Gin from the Juniper berries
Cider from the apples
Perry from the pears,
etc etc.
jorb wrote:Some truth here certainly, though I think the problem is probably slightly broader than that. I think the issue is -- more generally -- that the game doesn't adequately support genuine and large-scale social organization. We have begun formulating plans on the topic, but it is a very delicate question, and I want to -- uncharacteristically -- anchor it well with "the community" before we run off and do shit. I'll be doing a writeup at some point.
Imagine, if you will, the great keeps in WoW, or some other NPC-driven MMO. Huge, sprawling cities that a new player can wander around in freely, visit, and perhaps even spawn in. I'd like there to be that here, except organized by players. Clearly not possible under present mechanics, but necessarily impossible? I want to doubt that.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:I'd like to see some of the new trees/bushes actually have recipes that need their seeds. I'd like to see more of the biomes have unique curios/forageables to them.
jorb wrote:Excellent initiative, OP. I'm curious to know.
. Where the vote was unspecific to one of the OP's options, the vote was approximated by myself, or a new category created.Berserkzzz wrote:If you could vote on 1 thing, what would it be?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
Truth0 wrote:I hate necros as much as the next guy,
MagicManICT wrote:As officially from the mod team as this can be, we only hate necros if they're off topic and add nothing to the existing conversation.Not to mention this post should have never gone inactive.
A good post, I think, and nice job of organizing.
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