Granger wrote:NOOBY93 wrote:ydex wrote:Someone wrote somewhere about stats rather beeing maintained then icreased, and I think that could be a good middle ground.
Say like maintaining 200 in stats would be easy enough for any noob but maintaining 300 would require some hardcore playing and 400 would be near impossible.
That would be interesting, seeing how all food produced would need to go in to that one char to keep it a titan.
and ofc: pls, fix current situation. Like I always said (well only for 2 years or so); rework the damn hunger and satation system. cheers
But that's exactly how it is now. Infinite growth means you need to maintain the first derivative of your stat growth, or you will fall behind. Massive diminishing returns mean that it's easier to get stats at lower levels.
With the difference that an approach where one has to maintain the current absolute level it would limit the maximum qualities in the world, opening the way for an eternal one - while the current where one has to maintain the relative (to other players) level to stay competitive isn't welcoming to latecomers.
From that perspective the suggestion made by ydex is superior to the current mechanics.
Good point. I'm on board.