
ArvinJA wrote:Well, it's super fun to bash roads and rebuild one's own roads. Top end-game mechanics. Keeps people logged into the game for extended periods too!
rye130 wrote:Potjeh wrote:We need to get rid of infinite character progression, it's why virtually nobody bothers joining a world older than a month or so, and why casuals like me drop out when they fall too far behind. This grind competition where you have to log in every day and schedule your day according to the game is just no good for people with actual lives.
This will fix literally nothing and would make the player base even less. The entire "end-game" of Haven relies on the infinite progression. If you put some sort of cap you might have more players willing to join later into a world, but you'll also have a bunch of players quit because there is nothing to do when they are caped out.
it should be like the old world more.
Xcom wrote:Most good things last only a short time
dafels wrote:ArvinJA wrote:Well, it's super fun to bash roads and rebuild one's own roads. Top end-game mechanics. Keeps people logged into the game for extended periods too!
http://i.imgur.com/Xy7DGfY.jpg
Super fun! Just caught one enjoying the top end-game mechanics today.
venatorvenator wrote:You can't have both a permanent world and infinite progression
rye130 wrote:A lot of people who play this game do so for the competitive portion of. Competition in different quality grinds, competition in trading, competition in PvP. Its natural for these players therefore to try and progress through the game as quickly as possible. Fuck us for wanting there to be more to do after 4 months and getting bored when there isn't.
burgingham wrote:Bruthol wrote:
H&H allows you to do whatever your imagination can think of. Because of an awesome level of RP possibilities.
Get a life.
This post has it all: Missing the point, dictating other people how to have fun and insulting everyone around.
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