ricky wrote:The mean stat scores of all players should be calculated. Being above/below the mean incurs fep bonuses or deductions
thats socialism!
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ricky wrote:The mean stat scores of all players should be calculated. Being above/below the mean incurs fep bonuses or deductions
_Gunnar wrote:ricky wrote:The mean stat scores of all players should be calculated. Being above/below the mean incurs fep bonuses or deductions
thats socialism!
Jalpha wrote:I believe in my interpretation of things.
jordancoles wrote:Statcaps and some group pve/raids to fill in the endgame a little better would be nice
ven wrote:jordancoles wrote:Statcaps and some group pve/raids to fill in the endgame a little better would be nice
New high risk high reward biomes, dangerous enough to require teamwork to be crossed or explored, could also be a solution.
_Gunnar wrote:I'm ambivalent about stat decay because sometimes its nice to take a break from this game.
I'm not really against it if it was done thoughtfully, though.
Granger wrote:
I think attribues and abilities constantly decaying (so they need to be maintained to keep staying on the bleeding edge) would have an upside here: you could return from an (extended or not) break and grind back up right to the 'top' - which dosn't really work now as the top keeps moving, so you won't be able to ever reach it.
DreadDawson wrote:
Maybe if there was a threshold where it wouldn't decay past? Be it 1/2 of the max you've reached, or something similar.
NOOBY93 wrote:jordancoles wrote:Stat decay sucks
Statcaps and some group pve/raids to fill in the endgame a little better would be nice
Any reasons?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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