wazave wrote:jorb, its actually madness that ALPHA version with low budget where are working 2 people so far cost THIS 15$ PER MONTH!
I could easily argue that our situation is exactly why you should pay us more than a big name developer. I've asked this before, but would it be helpful to your understanding of our situation if we wrote "Kickstarter" instead of "Store" up there?
Why would you want to pay more for a game that is doing fine and arguably doesn't need the extra money, especially when the correlation between derived pleasure and budget is
everything but linear? Does it not make more sense to support the indie:er game?
The game does not cost $15 per month. Read through the store page. One month subscription is $10 and you get a silly hat to boot. Move up to a full year and you get as low as $6 and another silly hat. You can certainly argue that even that might be too much, but could we please have our facts straight?
We did not expect this level of controversy over the store, and we are, I'm sure, going to tinker with it.
Take a deep breath.
Also, million bugs and crashes? I have about had it with this bullshit.
After two years of closed development we've had maybe 10-15 or so crashes since a deluge of players descended upon us and our completely untested server like locusts over the Pharaoh's Egypt. The fact that the server is as of this writing chugging along pretty darn well, handling 800+ players, and having intermittent uptimes of several hours, is nothing save an eternal testament to the genius that is loftar's coding.
Yes. There are a couple of bugs. Most of them are either obscure or occurring under system conditions that we have not tested ourselves. I am sure they will be addressed eventually. Welcome to computer game development.