I was discussing this for a bit with some of the loftar anal buddies (separate club from dzorby's, we have parties on thursdays) and then Tonky posted this link on #haven in IRC.
There were some concerns we felt needed some attention:
1.
Players can found Kingdoms, by constructing a central object similar to a village idol, projecting a Royal claim.
What would separate these from being village idol 2.0?
2.
Vassalized players are taxed some amount of their XP, which is drained to the Kingdom as some form of royal authority for the Kingdom. Vassalized players count as subjects of the Kingdom.
EXP seems really exploitable as a parameter and prone to botting through EXP obstacle courses which already exist.
3.
Wars do not become active until 48 hours after declared. During the 48 hours members of both Kingdoms can take actions to delay or advance the war by some amount (4hrs, maybe) back or forth.
"Get the alt vaults! Go to the underground vaults!" I don't see how vaults are any less vulnerable.
4.
Being at war is costly, draining authority continuously.
Is authority meant to be the main grounds by which war is kept? As stated previously, EXP seems really exploitable.
5.
Only subjects of a Kingdom can commit crimes under their kingdom's Royal claims. That is, criminal actions can by non-subjects, quite simply, not be committed at all, while subjects can commit them, leaving scents as usual.
Non-outlaw scents would have to be possible, possibly assault and battery.
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Definitely more concerns. Interested in some discussion
In general, the sentiment seems nice, it's just that it feels like forced social interaction, rather than that of a sandbox. It also doesn't help that world is so large.