bmjclark wrote:Potjeh wrote:I disagree with the first, and the second has nothing to do with roads but rather the terrible spawn mechanics (I thought there was a reason Brodgar was abolished in world 3).
I know ports that have been blocked by random spawned HFs in the starting grid lol. How can you not think they're too easy to disrupt?
And you can continue travel from the next roadsign, so what's the problem? Same goes for destroying, your average character will spend more time bashing a couple of stone signs than it took to build them using smelter gneiss (unless we're talking a palibasher+, but then again character scaling breaks everything in the game rather than just roads), and you can then just walk half a minimap and continue teleporting.
Crossroads system was terrible in it's exploitableness and bringing it back would be a huge step backwards, almost on par with bringing back LP from actions.
So yeah, the roads work mostly fine, if anything it needs a nerf in form of travel weariness. But it may seem to work poorly because there's simply not enough players to build roads, but that is a completely unrelated issue.