Hows that new map generation going?
This is not a thread about a restart, but a legit question. That isn't to say I don't want that.
Archiplex wrote:One thing I would prefer is a world where people can't travel outwards for hours and be protected against everything simply due to how much time they spent getting away from all life- there shouldn't be an option to opt out of what happens in the world.
MagicManICT wrote:The problem is when you get enough supergrids on the map, there's more nodes of about the same quality and nobody fights for the nodes because they found one of their own.
MagicManICT wrote:Archiplex wrote:One thing I would prefer is a world where people can't travel outwards for hours and be protected against everything simply due to how much time they spent getting away from all life- there shouldn't be an option to opt out of what happens in the world.
Why not? Nobody is safe, and the entire map gets explored eventually, so nobody is ever completely safe. I realize this is an MMO, but if I want to hide in a corner, I should have a corner. (Where else will I be able to plot to take over the world in isolation?)
Xcom wrote:Most good things last only a short time
Archiplex wrote:bsbsbsbsbs.
Archiplex wrote:One thing I would prefer is a world where people can't travel outwards for hours and be protected against everything simply due to how much time they spent getting away from all life- there shouldn't be an option to opt out of what happens in the world.
CSPAN wrote:Archiplex wrote:bsbsbsbsbs.
no.
Not everyone wants to deal with global politics.
And it should be hard to break a brick wall, at least until they come up with siege mechanics that wont destroy a persons ability to stay in the quality grind competition. Livestock and work stations being destroyed is highly demoralizing, and we want a game where "losing" doesnt spell the end, and will keep players around.
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I like natural quality nodes as they are, EXCEPT having to find a blend of good ess,sub, and vit. Finding a node thats 70+/10/10 is disappointing. If natural resource quality equations aimed to be balanced, it would be much less complicated and time consuming, because now instead of having good water, clay and soil, people have 3+ nodes of each resource used for different things, its a lot of walking, a lot of searching, and a lot of hassle.
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I'd like a map gen with less lake, and more river. River systems that can span supergrids, kind of like w7.
abt79 wrote:CSPAN wrote:Archiplex wrote:bsbsbsbsbs.
no.
Not everyone wants to deal with global politics.
And it should be hard to break a brick wall, at least until they come up with siege mechanics that wont destroy a persons ability to stay in the quality grind competition. Livestock and work stations being destroyed is highly demoralizing, and we want a game where "losing" doesnt spell the end, and will keep players around.
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I like natural quality nodes as they are, EXCEPT having to find a blend of good ess,sub, and vit. Finding a node thats 70+/10/10 is disappointing. If natural resource quality equations aimed to be balanced, it would be much less complicated and time consuming, because now instead of having good water, clay and soil, people have 3+ nodes of each resource used for different things, its a lot of walking, a lot of searching, and a lot of hassle.
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I'd like a map gen with less lake, and more river. River systems that can span supergrids, kind of like w7.
this all the way
tri quality is a bit annoying, and OP rivers were the best
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