Feedback Votepoll for the Prelude Update

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Re: Feedback Votepoll for the Prelude Update

Postby Kalacia » Thu Feb 04, 2016 3:49 pm

Granger wrote:
Kalacia wrote:
No, what i meant by that was. if there is a level cap, have the same level cap used by all. Subbers and non-subbers.


Then we're on the same page.


8-)
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Re: Feedback Votepoll for the Prelude Update

Postby LadyGoo » Fri Feb 05, 2016 5:21 am

Midway votepole (botted votes, according to Granger) summary:

What do you think about the 200 skill cap?
Attitude: rather positive

Positive (good-great) 57
Neutral 25
Negative (bad-awful) 45


What do you think about the new payment method?
Attitude: positive
Positive (good-great) 54
Neutral 20
Negative (bad-awful) 36
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Re: Feedback Votepoll for the Prelude Update

Postby Jalpha » Fri Feb 05, 2016 11:41 am

I voted neutral on both counts because I think there are going to be positive and negative outcomes from the change. I don't like the idea of a level cap at all but I think I can glimpse how shifting value and player investment away from characters and into infrastructure will result in more "player interaction" ie bloodshed.

Also I dislike the idea of segregating players who don't or can't sub, ensuring they can't really be competitive unless they pay. It would be nice to see this balanced out by making trade more viable so players with the determination could earn their sub in-game and remain competitive.

But whatever. I signed up to play lab rat when I started playing a game in eternal alpha.
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Re: Feedback Votepoll for the Prelude Update

Postby hyrle » Fri Feb 05, 2016 11:24 pm

I voted positive on both counts, though good on the second. I started playing around the Christmas holidays while the game was on free-mode. But once the free period ended, I found myself quickly running out of time. I ended up subscribing to help keep up with my village needs. The new method will allow me to play unlimited without subscribing significantly longer.
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