Feedback Votepoll for the Prelude Update

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Feedback Votepoll for the Prelude Update

Postby LadyGoo » Thu Feb 04, 2016 8:14 am

Since people seem to have different views on the update, let's have a vote poll in order to sum up what people think:


Voting your thoughts about the skill cap at 200: http://strawpoll.me/6722975

Voting your thoughts about the new payment method: http://strawpoll.me/6722984
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Re: Feedback Votepoll for the Prelude Update

Postby smileyguy4you » Thu Feb 04, 2016 8:17 am

should be skill caps as stated but sub=no cap
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Re: Feedback Votepoll for the Prelude Update

Postby jordancoles » Thu Feb 04, 2016 9:01 am

smileyguy4you wrote:should be skill caps as stated but sub=no cap

Lol
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Re: Feedback Votepoll for the Prelude Update

Postby smileyguy4you » Thu Feb 04, 2016 9:04 am

jordancoles wrote:
smileyguy4you wrote:should be skill caps as stated but sub=no cap

Lol


very constructive
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Re: Feedback Votepoll for the Prelude Update

Postby jordancoles » Thu Feb 04, 2016 9:12 am

smileyguy4you wrote:
jordancoles wrote:
smileyguy4you wrote:should be skill caps as stated but sub=no cap

Lol


very constructive

Think about it for a second and you'll realize why infinite stat progression for subbed characters would be a bad thing after the first 6 months of the new world
How well do you think new players entering the game will do joining 6 months in after all the raiders have been playing uncapped the entire time?
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Re: Feedback Votepoll for the Prelude Update

Postby smileyguy4you » Thu Feb 04, 2016 9:15 am

smileyguy4you wrote:very constructive

jordancoles wrote:Think about it for a second and you'll realize why infinite stat progression for subbed characters would be a bad thing after the first 6 months of the new world
How well do you think new players entering the game will do joining 6 months in after all the raiders have been playing uncapped the entire time?


same as it is now with exponential curve and increasing difficulty to increase your stats/quality past 200 and decreasing usefullness....just like it has been every world till the new plan to implement caps

what else will keep players that reach 200 in everything...what will promote trading (long term)....what will promote raiding other than the sheer glee of doing it *for some* (long term)...if you have max of everything...no mechanic atm...so unless theres something new to keep people that max out their stats/qualities to 200 that hasnt been mentioned...quality grind/skill grind for the .00001 increase is the only thing
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Re: Feedback Votepoll for the Prelude Update

Postby LadyV » Thu Feb 04, 2016 9:43 am

No need for me to vote. I am willing to give them wide radius to experiment. If something does not work it can be changed.
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Re: Feedback Votepoll for the Prelude Update

Postby MagicManICT » Thu Feb 04, 2016 11:06 am

I put my vote up there. I'd encourage you to vote, LadyV, even if you're willing to give them a lot of room for experiments. Seems they want the input on what we think will be fair.

I'll note I'm not sure the options are very informative for the devs, but I suppose people can follow up the vote with some statements here.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Feedback Votepoll for the Prelude Update

Postby Granger » Thu Feb 04, 2016 11:32 am

Wait a moment to let me spool up some AWS instances to bot the vote to where I want it to be.
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Re: Feedback Votepoll for the Prelude Update

Postby Kalacia » Thu Feb 04, 2016 11:56 am

Voted. Thanks for this. Gathering data is needed :)
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