Potjeh wrote:Unlimited progression gets in the way of other content. When you don't have to worry about keeping up with the Joneses you can take a week or two for just doing a large construction project, or taking a tour of the world, and not worry about wrecking your FEP/LP income. I for one know that I hated worrying about curios and good food while I was working on leveling the town.
I have to agree, not worrying about your FEP / LP income is a very nice feeling — either because you're very well off, or because you've reached a stat goal you've set....
What I've done every world was set a goal for my character development—usually something with a low threshold, like, "Have enough STR, AGI, UA to melee a boar."
From there, I'd explore the world and build up stuff. I'd make designs, run experiments, and do some hobbyist urban planning.
For me, I've always felt freed up to experience other aspects of the game, that most never will, for their fear of other people outstating them astronomically.
It's a bit of a shame that the competitive stat game makes people a little neurotic about their safety.
I'm predicting that what people will do upon reaching their cap, is going to look a lot like what I've been doing every world:
They're going just branch out and enjoy other aspects of the game.
Those aspects are going to be:
PvP
Building a Hermitage
Building a Village
Creating Cool Designs
Awesome Terraforming Projects
Perfecting an Industry
Making a Business
Where I expect to see a decline:
Farming for the table — from my own experience of neglecting FEP and Stat gain, after reaching my goal, if I wasn't playing to benefit someone else, I would not farm. I think farming is a HUGE part of this game, and should not be impacted by this cap. I absolutely believe there should be a cap, but also STAT DECAY. Without incoming hungry hearthlings, farming will stop. There is no doubt about that.
I'd like to hear about the activities of other people who have, at one point or another, stopped caring about their stat gain, and what that meant for them with their playstyle and interactions.