Next world our characters' stats will be capped, at best, at 200. People have been complaining that this kills their motivation to play, since the endless quality grind was a goal in itself - either as a self-challenge for hermits or as a reason to compete globally as a trader or pvp'er.
That's an important feeling to address, I think, because it affects how much we'd care about our characters and how far from a RTS the game is. What sense of progression will the players have after their character has reached the cap? In other words: in the new system, what would make our characters meaningful and unique?
Devs, do you have plans to add means to give us that feeling of uniqueness and/or progression (non-stat based)? Old age, dynasty and heritage, char customization, personal achievements and awards etc have been suggested before and could be used to that purpose. But is that something you'll be considering seriously?