The Revenant: Wulf's Retreat - EPILOGUE

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Re: The Revenant: Wulf's Retreat

Postby wolf1000wolf » Tue Mar 01, 2016 7:38 pm

I feel like some of these pictures can be made into a promotional piece for HnH.. :P
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Re: The Revenant: Wulf's Retreat

Postby DaniAngione » Mon Mar 07, 2016 6:58 pm

Hey there :)

A quick heads-up... I've stumbled upon some slightly serious real life issues and it has pretty much completely shredded my free time... which means I'm a little bit away (struggling to get on sometimes just to get some curios up) - those who know me might've noticed :P

Anyway... I hope I'll be able to be back soon \o/
But for now I'll remain a little bit inactive, I hope nothing too horrifying happens meanwhile... :P
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Re: The Revenant: Wulf's Retreat

Postby Amanda44 » Mon Mar 07, 2016 10:26 pm

I hope the rl issues get sorted favourably soon, we have been wondering where you are ... thanks for letting us all know. :)

I'll be sending positive thoughts your way Dani, speak soon. <3
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Re: The Revenant: Wulf's Retreat

Postby Sany_CZ » Tue Mar 15, 2016 12:48 pm

Looks like you village still lives. Hope to trade something with you in futer.
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Re: The Revenant: Wulf's Retreat

Postby basuranephilim » Tue Mar 15, 2016 1:35 pm

I'd love to see some update about how the lone wolf is doing now!
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Re: The Revenant: Wulf's Retreat

Postby DaniAngione » Sun Mar 27, 2016 9:00 pm

CHAPTER 3:
FIRES OF INDUSTRY


Hello, everyone :3
Just like the movie after which this thread was jokingly named, I'm back from the dead :D As I've said, I ran into some slightly complicated real life issues and it pretty much took me a month of my usually free time. The little time I had was mostly used to collect Dragonflies and study to keep the Village Claim up. It's all set now, gladly - so I can start to properly come back. It's a whole new world out there - not only I'm now 30 days behind on my already slow/difficult game challenge but there's also a lot of new threats like:
  • my new neighbors which I don't know yet;
  • my new neighbors the mammoths
  • horses! People can chase me much easier now :D at least until I tame my own... which might take a while.

Also... I'd like to give SPECIAL THANKS to whoever left a Meat Grinder for me! That was very kind - thank you ;)

Anyway... I'm happy to be back so let's go on with it! First and foremost, some news from one month ago that unfortunately didn't get to be posted on time...
I got my first boar!

Image

Unfortunately it seems that I cooled down a bit my hunting skills while away and a boar got me yesterday :D Luckily there was a boat nearby and I managed to escape more or less intact. Lost my leather armour, though :(
I've also found a theft scent. It was outside - so I don't really know what could it be. I'm guessing someone might've left something for me (just like the Meat Grinder was left on my door) but someone else took it away for themselves. Anyway, I tried to investigate but found nothing while following the scent - it was too far away and I didn't want to risk going too far... Since I don't know what was it, I suppose what we can't see won't harm us, right? :P

Image

Anyway, with hunting being a big necessity for surviving on the mountain and taming now becoming essential (I *need* a horse - especially because pulling the cart up and down the mountain to get basics like water and wood is annoying) I decided that since I can't rely much on skills (far behind on LP; barely eating for FEPs) I should probably rely on armor. If I get enough armor to simply ignore mouflons I could at least get some sheep, for example - which is useful for bandages, food, milk, &tc.) Also the horse.

With an objective set, I now had a path to follow: I need metal! The first thing I'd need was to set up a good blacksmith shop. At least q20-30 for smelters and tar kiln, &tc... So I had to go down the mountain and hunt for materials. Took me a while but I actually managed to get all the wood I wanted (Walnut) and also found a good clay node - which is great news! It's not as close as I'd like but... beggars can't be choosers, y'know.

I needed several journeys with my trusty cart to get all the things back, only finishing the job by sunrise.

Image

With all the materials I needed, it was time to start working. The Blacksmith Shop is located on the soon-to-be 'public' area of Wulf's Retreat, so it's thematically arranged to look nice :3 (Not finished yet, of course.) It's also really close to the West gate, which is next to a cave entrance which I hope to mine out and find some ore.

Image

I needed the whole day to bring the house up and, as usually, used my metal tools for higher amounts of boards and blocks. Every resource has to be carefully counted beforehand if I don't want to spend another 20 minutes going down and up the mountain :P

I also brought loads of clay so I could rebuild my kilns with the better quality materials and make nicer bricks for the smelters.

Image

After the house was done and while working on the bricks, I suddenly noticed a loud noise and some movement outside. For a pleasant surprise, I realized I had a visitor - and a furry one!
Better not let it in, though. I'm afraid it won't be so cordial to my cutlery nor my skull.

Image

Can't deny it was a mighty sight, though. I'm glad to live among these creatures now - have seen 3 so far :3 - not only they're lovely but it also really adds to the atmosphere!
Anyway, the bricks were finally complete and by the end of the day I had finished the smelters and got my first few ores. Not mined yet - surface boulders I had saved. Ore nonetheless.
The smelters started working and the fires of industry were lit!

Image

All the hard work left all my characters almost starving, though... so before calling it a day I had to go for some night hunting. It was a very good hunt and I managed to feed everyone on a big feast by the moonlight.

Image

The gods apparently approved... for in the next morning, I've stated good fortune was on my side!

Image

A good amount of iron for the first batch. Hopefully the luck will last longer this time :)
The age of industry has arrived to the mountain!
Last edited by DaniAngione on Sun Mar 27, 2016 9:18 pm, edited 4 times in total.
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: The Revenant: Wulf's Retreat

Postby Vaku » Sun Mar 27, 2016 9:02 pm

As always, I love your posts. Please never stop!

As a side note, I hope the earthquakes aren't a problem with how often the mountain range changes!

Also, your posts are proof this game needs a skybox (yeah, it'll make your editing harder, but a sky goes so far, considering how many people like to rotate their camera on the 'camera bad' setting.
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Re: The Revenant: Wulf's Retreat

Postby DaniAngione » Sun Mar 27, 2016 9:09 pm

Vaku wrote:As always, I love your posts. Please never stop!

As a side note, I hope the earthquakes aren't a problem with how often the mountain range changes!


:D :D :D :D :D

First, thank you very much <3

Secondly, haha... Yeah, I'm kind of bothered by that, too. I even considered quickly sketching a mountain range on Blender and using it for my backgrounds so they are more consistent (and I can set up the lighting as I need) but it wouldn't look so good as real pictures... so I abstracted it a bit and try to think of them more as a time of day setting/not a black sky. Though I do repeat them a bit from time to time, the different angles and times would make it more ugly to have the same background changing position and colors, I guess :P

But yeah, we really could use a skybox. Though I'm afraid that increased terrain rendering range would be necessary for it to not look incredibly ugly/flat :P
Last edited by DaniAngione on Sun Mar 27, 2016 10:46 pm, edited 2 times in total.
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: The Revenant: Wulf's Retreat

Postby Redkat » Sun Mar 27, 2016 10:32 pm

:D you need some northern light on one of those.
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Re: The Revenant: Wulf's Retreat

Postby DaniAngione » Sun Mar 27, 2016 10:46 pm

-------------------------------------------------------------------------
URGENT UPDATE
-------------------------------------------------------------------------

Something really cool happened! A few minutes after I've posted - unsure if it is related or not - a fellow neighbor from the nearby Hogwarts folks, which have always been friendly/kind to my settlement, brought me a gift.
A horse! Yep, that's right! A pretty stallion!

As an homage to my kind benefactors, I named the horse Nimbus, as a reference to the Nimbus 2000 broom Harry Potter also gets as an unexpected, needed (and welcome) gift :3
Thank you!
I've already prepared some food for him (and a little, temporary shelter) :3

Image
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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