Sevenless wrote:Fostik wrote:Having playerbase fluctuation with online decreasing to 15% of new world online in game world lifecycle does not say anything good about it's design.
Entire community pushes the point all along: wipes are fun, anything else unfun, develop game in this way, not another.
There are a number of sandbox PvP games that incorporate wipes as part of their game design. Haven is not alone. Rust is a good example, although on a much faster cycle.
There's nothing wrong with liking that type of game. I like haven's rebirth cycle. And I've played pretty much every sandbox building game on the market including many that don't have wipes.
Other sandbox games that don't wipe either have multiple servers that merge when populations shrink overtime, new fresh start servers, privately hosted worlds, or worlds that are procedurally generated or 100s of times bigger than a haven one.
Oh, and they actually market their games and have devs that communicate with the playerbase.
There are so many critical differences between Haven and other sandbox games that it's almost not even worth comparing.