Just curious about peoples thoughts on seasons and what they might mean for haven, and what they might actually affect. Are we going to see some form of temperature survival implementation where you might see increased stamina/energy drains if not dressed appropriately for the climate (aka, furs in snow, light gear in hotter climes) that are more or less drastic depending on the season. It'd add reasons for everyone to not be dressed exactly the same depending on what stage of the game they're in. What are peoples thoughts on something like that?
Or would it perhaps mean a slightly more dynamic landscape that can change with the seasons if mapgen would allow such a thing, with snow covering more and more areas. And then lakes and rivers perhaps receding to reveal more shallows and less deep water. (unless rain/drought systems were added, but i doubt mapgen would allow any of this anyway.
Personally I'd love to see it affect farming and foraging the most. In winter crops yield less, or take longer to grow, and foraging becomes rarer, both more likely to drop Q a little. This would add a sense of winter being something to prepare for (and endless 'Winter is coming' references) and also slows down the quality race for a while, every so often. Allows players (bots) to focus on other things for a bit, whatever they might be. And if countered with something like, higher levels of animals around (all out looking for food) it would encourage players to go outside the walls more, hunting. Alternatively maybe just up the aggro range of animals during the winters, or make foxes aggressive etc etc.
What would you like to see? what do you think you will see regardless of whether you like it or not? Discuss.