Headchef wrote:MrM wrote:It's a bit surprising to see such a brilliant game not living up to its full potential. I don't know much about the developers so please do not stone me for what I'm about to say now but I wish there was a bigger team working on this project. There is plenty of silly things to be fixed (can't plant herbs directly in the soil; cupboards colours; meteorites as a sausage for factions only; lack of tree log stocks) and I don't understand how it came to W11 without fixing such small problems before implementing bigger ideas.
Anyway, I cannot wait for the world reset to become a naked body in a dangerous wilderness again. Definitely the most exciting part of the game.
meteorites not being easy to get for sprucecaps was the entire point of them occuring. drives competition. If they allow another method of getting it, it severely devalues the event as any noob can over time get meteor bars.
his specific example was bad but he has a point, the smaller dev team means that each system they add/tweak has issues that often don't get addressed since they have/would prefer to work on a different big picture thing next week/month/year. Many updates leave behind little problems that pile up and interact with each other to create big ones. Seasons, for example, were added with very little further consideration and now it's on to the combat rework. Winter still sucks but nope, time for the next big thing, no time for how this affects gameplay.
There are numerous areas where the game needs work (eternal alpha I know) but I don't think this piecemeal approach is doing them any favors if all the systems they have (like combat) need to be extensively retooled once enough of the other systems change. That is, the devs don't want to commit too hard to "completing" one aspect of the game since all the aspects interact and therefore might need to change with respect to one another, but without some guiding idea/framework how can one ever commit to anything? Without some concrete idea of what the game should be, how can any change to the game's systems be seen as an "improvement" at all? If it's unclear how siege should even work, how can combat work to complement siege? If the devs aren't sure what the overall purpose of gaining your stats even is (I have 5000 STR now what, are stat caps necessary), how can satiations ever be considered "balanced"? and etc.