delfer8 wrote:jock wrote:
If they offerer private servers i know a few people who would pay. Then the dev's wouldn't need to split the community or pay for extra servers. We the players could do that. Plus it be less drama and less toxicity, with players able to control their wl and only playing with those they want to play with. Plus the devs wouldn't need to handle reset threads as much as player would have the option to reset themselves.
But that's pointless since they like drama and they use the game as a social experiment lol, as they demostrated many times in the past.
I think sometimes in game dev, you realise what you aimed for or wanted isn't whats is right. Haven for all it's flaws is one of my favourite designed games. Some of the systems are brilliant ( looking at you feps/ quality). But the current systems don't fit as an mmo in their current form and that is ok. It's why we ittrrate and try new things but these same systems that often lead to a panic rush to the top, mass botting, toxicity and drama would fit in a private world. Where the would remove much of that determined grinding anguish from player, most of which comes from the endless feeling of being behind; behing vulnerable or worse. Irrelevant.
I do commend the game loftar and jorb have made for all the stick they get. They have inspirer us all to have a deep almost stockholm induced love for it, or at least for what we all individually hope it will become. I think there is something here that should be tested and considered, maybe even trialled and discussed by the devs. What is the downside to offering this choice if it is still economically viable?
How many premium tokens/ player subs would it need to be viable?
What new data and feedback would you see?
What would the server chart numbers look like for multiple servers?
What "rules"/ systems would players impose on themselves when they hold the Wl
Etc
It be a really interesting experiment and really interesting to see what happens to the community.