by AriZona » Wed Nov 04, 2020 6:41 pm
One way of judging to reset or not the world is based on reaching equilibration of quality. This has happened already. Because there is no alternative mechanics to grind the quality of crops and metal significantly higher, the gameplay stalled. Despite having decent tools and materials, crops, I dont even need gilding this world, because q gains are small. Gilded clothing helps only new players at this stage of the world. I believe it tells a lot about very imbalanced gameplay.
But starting a new world and then adding new mechanics and some fundamental changes in the middle of it, makes no sense too. I thing devs have to come to senses of the real world by stopping pushing new untested mechanics and just clean it what exists already. Adding yet another bird or mushroom is redundant and useless. I believe next word should come getting back abilities to grow good q crops by everyone without capping. Having some sort of metal quality boost - which could be expensive but q gains tangible (not token increases) - would be sweet and ensure longer game play.