I liked salem a lot, I never got too far into it because I kind of gave up playing after I had reached the point where I needed to wait for my cap to refill for the third time after being engulfed in fish gut potions, majorly limiting my progress because my black bile was pretty much turds.
None the less, I really enjoyed how the game actually tried being more skillbased in every way, from gaining skills and max proficiency by doing math and figuring out what the most reasonable things to study were for your certain needs and combat actually requiring you to use your reflexes and nogging at times as well, rather than playing ghetto yugioh while being limited to 10 skills, In salem I even reached the point where I managed to bludgeon a beaver to death on my first day without abusing any glitches or sort by interrupting it's attacks by using a mace, sure, I still got my ass beaten to a pulp in the end, but it was very satisfying actually being able to win a combat because I tried my best instead of spending hours upon hours on a hamsterwheel and a RNG unlock system.
also the darkness is a glorious concept and done pretty well
I'd complain about drying boards but haven has managed to induce the same amount of boredom of waitwalls for me by introducing 3.5 days of waiting for coal to burn (or playing with luck on an L2 node)