by rainboweye » Sun Aug 25, 2019 9:48 pm
I wanted to make a thread about waterfalls, but I found this related thread. So I will post my suggestion here.
The suggestions in this thread seem very extreme. I don't know shit about IT or programming or coding or whatever but it still seems very extreme and unrealistic.
But I think what could be done, and is a good idea to me, is this:
A lot of rivers in the map have a sudden change in height of the river's bed in them. This creates a "waterfall" effect. But only graphical. Boats and people go "up" that "waterfall" like they are walking on flat ground. While this seems like a very minor and secondary issue, it actually can make the game seem ..... "weak". So "fixing" this will give the game 1 more well-done detail which is always good.
Since this "waterfall effect" is so common, lets ignore most of it for now, and focus on the ones in mountain biomes. These are really big "waterfalls" so lets make them actual waterfalls.
The waterfalls in mountain biomes will be obstacles for swimming people, boats, log boats (forgot their name) and large ships. People will have to go on land, find a way to walk up and pass the waterfall and then swim again.
For small boats and log boats, you will have to go on land, carry your boat or log boat, walk with it on the mountain past that waterfall then put it down in water again and continue boating; "Portaging"
For knarrs, though, waterfalls is an impossible obstacle. This means you cant take your knarr in a path that has a waterfall blocking it. I think this will make an interesting change in the ability to sail to places.
Last edited by
rainboweye on Mon Aug 26, 2019 12:25 am, edited 1 time in total.