
Stats are just insane at this point and honestly playing against people like this is incredibly demotivating and nowhere near enjoyable.
These people throw on death or glory for some IP, switch to bloodlust and then they cleave/raven's bite after 2-3 punches. Their opponent goes from having near-100% hp and 30-40% openings to being KO'd on the ground with less less than 1/4 of their total HHP remaining despite them using defenses. 1v1s are literally about whoever has the highest stats and with no stat ceiling it has just gotten fucking ridiculous.
You get 300% FEP bonus from your hunger bar, +50% from verification/sub, +100% from your table bonus (+another 4% or so from using a metal throne), +hemp bonus and on top of all of that you also get +125% in cheese, milk and 'food' through satiations.
Stats have run away this world and even for people sitting at 500 ua/mc (a number that I feel most 'casual' players would realistically achieve) there is just no contest against people who have been neckbearding since the very start.
A stat cap of 1000(+gear) for combat-related skills such as ua/mc/mm/str/agi/con would be ideal imo.
STR has other uses outside of PVP, so I would be fine with allowing it to be raised higher for mining and whatnot but only if an invisible damage cap is placed at the 1000 mark for combat interactions

Also, the KO mechanic isn't working as intended. You can deal a maximum 60% of the person's total HP + another 13% in concussion damage on the KOing blow. This means that if you lower their HHP by 27% before KOing them there is a really good chance that they will die instead of being KO'd