Please give us combat stat caps in the new world

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Please give us combat stat caps in the new world

Postby jordancoles » Sat Oct 28, 2017 11:52 pm

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Stats are just insane at this point and honestly playing against people like this is incredibly demotivating and nowhere near enjoyable.
These people throw on death or glory for some IP, switch to bloodlust and then they cleave/raven's bite after 2-3 punches. Their opponent goes from having near-100% hp and 30-40% openings to being KO'd on the ground with less less than 1/4 of their total HHP remaining despite them using defenses. 1v1s are literally about whoever has the highest stats and with no stat ceiling it has just gotten fucking ridiculous.

You get 300% FEP bonus from your hunger bar, +50% from verification/sub, +100% from your table bonus (+another 4% or so from using a metal throne), +hemp bonus and on top of all of that you also get +125% in cheese, milk and 'food' through satiations.

Stats have run away this world and even for people sitting at 500 ua/mc (a number that I feel most 'casual' players would realistically achieve) there is just no contest against people who have been neckbearding since the very start.

A stat cap of 1000(+gear) for combat-related skills such as ua/mc/mm/str/agi/con would be ideal imo.
STR has other uses outside of PVP, so I would be fine with allowing it to be raised higher for mining and whatnot but only if an invisible damage cap is placed at the 1000 mark for combat interactions :ugeek:

Also, the KO mechanic isn't working as intended. You can deal a maximum 60% of the person's total HP + another 13% in concussion damage on the KOing blow. This means that if you lower their HHP by 27% before KOing them there is a really good chance that they will die instead of being KO'd
Last edited by jordancoles on Mon Oct 30, 2017 2:54 am, edited 1 time in total.
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Re: Please give us a world reset with stat caps

Postby dafels » Sun Oct 29, 2017 12:07 am

This is the only reason I don't want to return to the world, people are just light years ahead in terms of stats compared to a fresh started player. It wouldn't probably matter if I would be into larpy/casual play, but for players that are more into competitive play there's like 0 reason at all to return this late into the world, just because of this reason and the combat being pretty much about stats. I would like stat feasting abit changed so it is MUCH harder to get stats as you progress towards enormous values instead of stat caps being put on.
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Re: Please give us a world reset with stat caps

Postby Fierce_Deity » Sun Oct 29, 2017 12:18 am

I support this motion. No stat ceiling is a burden on those playing who feel they have to keep raising their stats, and a deterrence to many who feel demotivated knowing they will never reach such heights.
I've been hoping jorb and loftar were moving closer to a reset, or even to the point where they can start the final permanent world but I don't think we are there yet. Theres still some key elements out of place before we are ready for that I think. Not sure if we have enough to justify a reset yet either. I still feel like the world needs some new dungeon like elements introduced to it to be more sustainable overall and just give players some replayability outside of core game tasks. Maybe that upcoming big thing thats been hinted at eh?
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Re: Please give us a world reset with stat caps

Postby svino » Sun Oct 29, 2017 12:19 am

5 guys with 1k stats will still beat 1 guy with 10k stats even though he had to eat 50 times more than all those combined.

If you want be a solo warrior and you start 10 months late, then yes, it will be hard. But you can still get a good characte and join the fights in a few weeks if you manage to join an established village.
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Re: Please give us a world reset with stat caps

Postby Gensokyo » Sun Oct 29, 2017 12:21 am

Quoting this ancient post that was posted here somewhere in an image
They made a good choice in adding a stat cap, and then they go ahead and fucking take it away, for no fucking reason.
I had some of the highest stats in the game before I quit this world. Do you have any fucking idea how dull it is to do nothing but make cupboards upon cupboards of pies day after day just to remain relevant in terms of stats? It's stressful as fuck and does not feel good.

If they don't put the stat cap back next world, then I'm not even going to bother with the game anymore.


I feel like credos were something that could've better been suited as more dynamic and flexible goal type quests (although they were somewhat good against bots/alts) that were required to increase your base stats after every 25~50 or so, such as at 100 and higher stats, you'd have to fight an animal face to face naked/without help to unlock being able to get 100+ str and whatnot with an endgame hardcap of 1000 that would require bizzare and really hard/punishing quests to get to, a constant difficulty ramp up if you will.

I understand you don't want to lose your playerbase considering once they hit statcap and realize that there isn't anything to do other than bing bing 1up that stat, but having people potentially grow up to infinite numbers isn't a good concept or idea either, force restrictions and limited things to get the community to play around with eachother as that is the intended way of a sandbox to generate it's own content and drama/fun.
PS: agi is dumb
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Re: Please give us a world reset with stat caps

Postby jordancoles » Sun Oct 29, 2017 12:21 am

svino wrote:5 guys with 1k stats will still beat 1 guy with 10k stats even though he had to eat 50 times more than all those combined..

Sure, lemme just call 5 guys with 1k stats to my hermitage to defend?
Also, dudes with 10k stats are rolling around with other dudes with 10k stats. So you're saying everyone should just have 10-15 guys with 1k stats handy at any given time?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Please give us a world reset with stat caps

Postby svino » Sun Oct 29, 2017 12:25 am

jordancoles wrote: So you're saying everyone should just have 10-15 guys with 1k stats handy at any given time?


Well, you're in trouble if people with 10k stats and their friends are streamsniping you yeah but people who have lots of stats and lots of friends should probably defeat people who don't.

1. I think stat caps are not so healthy for a "permanent game".
2. I think they just need to change combat a bit so there's at least a small chance to do something if you're outstatted.
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Re: Please give us a world reset with stat caps

Postby jordancoles » Sun Oct 29, 2017 12:29 am

svino wrote:I think stat caps are not so healthy for a "permanent game".

I think credos will help with that quite a bit

We get new credos every week or two atm so at least we would have that to grind for on our mains, and there is always gear quality to push your stats further...
We just need a line drawn in terms of how high people can actually buff their shit
Last edited by jordancoles on Sun Oct 29, 2017 12:30 am, edited 1 time in total.
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Re: Please give us a world reset with stat caps

Postby Ozzy123 » Sun Oct 29, 2017 12:29 am

svino wrote:5 guys with 1k stats will still beat 1 guy with 10k stats even though he had to eat 50 times more than all those combined.

If you want be a solo warrior and you start 10 months late, then yes, it will be hard. But you can still get a good characte and join the fights in a few weeks if you manage to join an established village.


3 guys* but yeah this guy is totally right hehhh

jordancoles wrote:Sure, lemme just call 5 guys with 1k stats to my hermitage to defend?


I cant agree with u there m8 Idk why do people think that hermitages should be easy to defend, if you are playing alone/with few people then you shouldn't expect to be able to defend from big villages, I hate the glorification of hermiting we have in this game. If you want to play alone for 1 hour/day and have 1 warrior/explorer/crafter char don't cry if you get destroyed by someone who plays in a big village for 5h/day hehh the game mechanics shouldn't help you in defending yourself in such situation.
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Re: Please give us a world reset with stat caps

Postby NOOBY93 » Sun Oct 29, 2017 12:33 am

Statcaps are a fucking stupid idea, instead combat should simply be less based on stats in there should be moves that don't depend on stats (kinda like opp knocks but risky and not overpowered), the combat stats root should be bigger, it should be more reaction based etc

This way stats would still be relevant, statgrinding insane retards would continue being just that, but you could fight them successfully if better player. Also remove table bonus feps, remove bonfire charisma its not working as intended nobody makes feasts, remove satiation mechanic its dumb and useless, and other obvious fixes should do the trick
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